danielpain

USA
142 matches tracked
ELO ▼ 2
2,640
30-day peak: 2,665
Rank NA ▼ 28 places
#989
USA #519 in USA
30 days · prev. #961 · best #948
Last updated:

How does danielpain play?

Rating 1.23 (from 116 matches) K/R 0.86 ADR 93.4 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 116 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.2
Knife kills 2 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 18x 4K, 4 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, ADR +10.9, Win rate +3 pp, ELO +98
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
39 matches · 44% win rate
Between 6:00 and 12:00 +10 ELO, win rate 38%
On Mondays −62 ELO, win rate 40%

danielpain loses the most ELO in match 2 of the day: −53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 2.46 · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 43%
0.91 better than 95%
99.7 better than 97%
1.24 better than 92%
53% of 155 duels better than 57%
47% of 17 situations better than 75%
Cache24
54% -
0.88 -
92.8 -
1.34-
61% of 83 duels -
56% of 9 situations -
Dust 221
52% right on the average
0.79 better than 69%
84.4 better than 64%
1.15 better than 79%
62% of 42 duels better than 93%
20% of 10 situations better than 9%
Anubis16
56% better than 60%
0.86 better than 90%
95.9 better than 96%
1.23-
47% of 55 duels better than 22%
38% of 8 situations right on the average
Inferno16
50% better than 27%
0.76 better than 44%
84.1 better than 44%
1.12 better than 57%
63% of 49 duels better than 90%
46% of 13 situations better than 72%
Ancient10
60% -
0.81 -
89.5 -
1.13-
53% of 32 duels -
0% of 4 situations -
Nuke10
40% -
0.94 -
99.1 -
1.28-
56% of 27 duels -
13% of 8 situations -
Vertigo4
75% -
0.94 -
98.7 -
1.32-
75% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danielpain plays

Across 142 matches danielpain averages K/R 0.86 and ADR 93.4; the rating across the 116 rated matches is 1.23. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 66 of 116 matches the rating was 1.10 or higher (57%), in 20 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. danielpain loses the most ELO in match 2 of the day (−53 ELO, win rate 44%). Things go best in match 1 of the day (+107 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +107 ELO. Improved over the last three months: K/R +0.08, ADR +10.9, Win rate +3 pp, ELO +98. Got weaker: Headshots −3 pp. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.