dangerminio

Russia
82 matches tracked
Last updated:

How does dangerminio play?

K/R 0.65 ADR 74.1 from 82 matches
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.92).

Headshot rate 39%−3 pp · Ø 42% better than 39%
AWP share of kills 6% no comparison
K/D 0.85−0.07 · Ø 0.92 better than 26%
Pistol kills per match 2.4
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.0).

2K rounds 22.7% no comparison
3K rounds 4.5% no comparison
MVPs per match 1.9−0.1 · Ø 2.0 better than 45%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 20% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.23 no comparison
Deaths per round 76%+2 pp · Ø 74% better than 28%

Progress

One value per month, dashed line is the level 3 average
Whether dangerminio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 81 before.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.70.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
39 matches · 41% win rate

dangerminio loses the most ELO from match 5 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.01 · Anubis
  2. Most kills in a match: 25 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% right on the average
0.63 better than 27%
70.3 better than 25%
-
63% of 56 duels better than 99%
28% of 18 situations better than 26%
Dust 219
53% better than 67%
0.64 better than 28%
75.0 better than 45%
-
47% of 49 duels better than 47%
0% of 3 situations better than 2%
Anubis11
45% -
0.61 -
70.8 -
1.01-
40% of 30 duels -
25% of 8 situations -
Nuke9
56% -
0.64 -
78.2 -
-
36% of 25 duels -
0% of 3 situations -
Ancient7
43% -
0.82 -
91.2 -
-
67% of 21 duels -
50% of 2 situations -
Inferno5
20% -
0.63 -
67.6 -
-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dangerminio plays

Averages 13.8 kills per match with 39% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. dangerminio loses the most ELO from match 5 of the day (±0 ELO, win rate 41%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.