danfrt

Israel
On FACEIT since 2023 330 matches tracked 69 matches in 30 days
Last updated:

How does danfrt play?

Rating 0.95 (from 326 matches) K/R 0.69 ADR 80.8 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 326 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.7
Knife kills 12 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 41x 4K, 4 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +494
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.12, ADR −7.5, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −204 ELO
66 matches · 45% win rate
On Anubis −97 ELO
59 matches · 47% win rate
Between 6:00 and 12:00 −65 ELO, win rate 43%
On Tuesdays −142 ELO, win rate 44%

danfrt loses the most ELO in match 1 of the day: −204 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.02 · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 63%
0.69 better than 32%
78.8 better than 45%
0.96 better than 33%
46% of 360 duels better than 26%
32% of 44 situations better than 32%
Dust 262
50% right on the average
0.68 better than 28%
80.5 better than 54%
0.94 better than 25%
46% of 281 duels better than 26%
36% of 42 situations better than 47%
Anubis59
47% better than 34%
0.68 better than 25%
80.4 better than 51%
0.96 better than 29%
49% of 302 duels better than 39%
50% of 34 situations better than 80%
Ancient49
49% better than 39%
0.71 better than 37%
84.6 better than 73%
0.99 better than 41%
57% of 215 duels better than 80%
29% of 28 situations better than 26%
Inferno39
51% better than 44%
0.65 better than 14%
78.6 better than 39%
0.88 better than 8%
48% of 197 duels better than 29%
40% of 15 situations better than 57%
Cache25
60% -
0.72 -
84.0 -
1.00-
53% of 127 duels -
67% of 15 situations -
Nuke23
61% better than 70%
0.68 better than 14%
79.2 better than 33%
0.92 better than 11%
53% of 114 duels right on the average
33% of 9 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How danfrt plays

Across 330 matches danfrt averages K/R 0.69 and ADR 80.8; the rating across the 326 rated matches is 0.95. Biggest strength: Utility hit rate at 43%, better than 93% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 107 of 326 matches the rating was 1.10 or higher (33%), in 150 it was below 0.90. In 287 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. danfrt loses the most ELO in match 1 of the day (−204 ELO, win rate 45%). Things go best on Cache (+23 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate, −35 ELO. Improved over the last three months: Headshots +2 pp, ELO +494. Got weaker: K/R −0.05, Rating −0.12, ADR −7.5, Win rate −4 pp. Last 30 days: 69 matches, win rate 49%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.