danekx3d

South Korea
On FACEIT since 2022 260 matches tracked 75 matches in 30 days
ELO ▼ 60
2,758
30-day peak: 2,917
Rank EU
#20,735
South Korea #394 in South Korea
Last updated:

How does danekx3d play?

Rating 1.04 K/R 0.76 ADR 82.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.3
Knife kills 6 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.7%).

2K rounds 14.2%+0.5 pp · Ø 13.7% better than 61%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 0 aces in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +10 pp, ELO +201
= Stayed the same
K/R at 0.76, ADR at 82.6, Win rate at 52%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −164 ELO
36 matches · 44% win rate
On Dust 2 −1 ELO
65 matches · 54% win rate
Between 18:00 and 24:00 −50 ELO, win rate 45%
On Mondays −137 ELO, win rate 38%

danekx3d loses the most ELO on Ancient: −164 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
56% better than 62%
0.83 better than 81%
87.8 better than 77%
1.13 better than 73%
57% of 582 duels better than 78%
38% of 53 situations right on the average
Dust 265
54% right on the average
0.73 better than 38%
81.6 better than 49%
1.00 better than 29%
51% of 371 duels better than 43%
39% of 23 situations right on the average
Anubis41
46% better than 23%
0.68 better than 16%
76.9 better than 24%
0.94 better than 14%
51% of 227 duels better than 42%
42% of 19 situations better than 58%
Ancient36
44% better than 19%
0.79 better than 66%
84.8 better than 63%
1.07 better than 56%
50% of 180 duels better than 37%
35% of 17 situations better than 42%
Inferno9
44% -
0.66 -
71.4 -
0.90-
42% of 55 duels -
33% of 3 situations -
Cache5
40% -
0.47 -
53.3 -
0.80-
32% of 25 duels -
50% of 2 situations -
Nuke4
100% -
0.81 -
84.7 -
1.08-
65% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danekx3d plays

Across 260 matches danekx3d averages K/R 0.76, ADR 82.7 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 100 matches. In 102 of 260 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 206 matches with detailed stats: 47 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. danekx3d loses the most ELO on Ancient (−164 ELO, win rate 44%). Things go best on Mirage (+142 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, −80 ELO. Improved over the last three months: Headshots +10 pp, ELO +201. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.76, ADR at 82.6, Win rate at 52%. Last 30 days: 75 matches, win rate 48%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.