dancedevil

Japan
104 matches tracked 26 matches in 30 days
Last updated:

How does dancedevil play?

Rating 1.12 (from 54 matches) K/R 0.79 ADR 89.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. More damage per round than the level 6 average.
EntryHeadshotsDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1
Knife kills 4 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.0%).

2K rounds 17.1%+4.1 pp · Ø 13.0% better than 99%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 99%
MVPs per match 2.7+0.5 · Ø 2.2 better than 95%
4Ks and aces 10x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 46%
Deaths per round 79%+7 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.10, ADR +11.5, Headshots +2 pp
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.74). Well above the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
44 matches · 50% win rate
In match 1 of the day +30 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 +21 ELO, win rate 42%
On Sundays +86 ELO, win rate 33%

dancedevil loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% right on the average
0.83 better than 94%
92.0 better than 96%
1.20 better than 97%
57% of 168 duels better than 87%
14% of 14 situations better than 4%
Mirage28
61% better than 87%
0.74 better than 63%
87.0 better than 88%
0.97 better than 44%
53% of 102 duels better than 73%
0% of 2 situations better than 1%
Anubis14
36% -
0.68 -
83.6 -
0.93-
57% of 28 duels -
0% of 1 situations -
Ancient9
44% -
0.96 -
97.9 -
1.35-
65% of 31 duels -
100% of 1 situations -
Inferno4
25% -
0.87 -
92.0 -
-
-
-
Cache3
33% -
0.58 -
71.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dancedevil plays

Across 104 matches dancedevil averages K/R 0.79 and ADR 89.1; the rating across the 54 rated matches is 1.12. Biggest strength: 3K rounds at 5.9%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 6 players. Averages 17.6 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 30 of 54 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 1 ace. dancedevil loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Mirage (+117 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.10, ADR +11.5, Headshots +2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 26 matches, win rate 50%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.