danbifew

Vietnam
187 matches tracked
ELO
2,630
Peak across recorded matches: 2,653
Rank SEA ▲ 118 places
#647
Vietnam #46 in Vietnam
30 days · prev. #765 · best #641
Last updated:

How does danbifew play?

Rating 1.01 (from 177 matches) K/R 0.73 ADR 78.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 2.7 from the last 185
Knife kills 6 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 24x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 22%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, ELO +86
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.0, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +48 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 37%
0.71 better than 30%
76.2 better than 23%
0.98 better than 27%
52% of 241 duels right on the average
44% of 39 situations better than 68%
Dust 253
51% better than 48%
0.74 better than 44%
80.1 better than 43%
1.03 better than 41%
45% of 245 duels better than 17%
40% of 25 situations better than 54%
Ancient25
44% better than 20%
0.73 better than 39%
78.8 better than 33%
0.99 better than 30%
47% of 102 duels better than 25%
35% of 17 situations better than 42%
Inferno15
47% better than 26%
0.78 better than 54%
87.2 better than 61%
1.04 better than 33%
59% of 82 duels better than 74%
40% of 10 situations right on the average
Anubis11
64% -
0.78 -
78.0 -
1.07-
55% of 53 duels -
80% of 5 situations -
Cache8
38% -
0.72 -
79.5 -
0.96-
56% of 39 duels -
75% of 4 situations -
Nuke5
60% -
0.63 -
64.9 -
0.91-
46% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danbifew plays

Across 187 matches danbifew averages K/R 0.73 and ADR 78.6; the rating across the 177 rated matches is 1.01. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 70 of 185 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Things go best on Mirage (+134 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +54 ELO. Improved over the last three months: Headshots +7 pp, ELO +86. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.0, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.