danaanihepp0

Maldives
On FACEIT since 2020 246 matches tracked 44 matches in 30 days
ELO ▲ 126
2,059
30-day peak: 2,066
Rank EU
#204,060
Maldives #101 in Maldives
Last updated:

How does danaanihepp0 play?

Rating 1.09 (from 196 matches) K/R 0.80 ADR 87.8 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherDamageHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 3.7
Knife kills 9 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 38x 4K, 8 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.05, ADR −5.7, Win rate −5 pp

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −46 ELO
37 matches · 38% win rate
On Nuke −44 ELO
34 matches · 47% win rate
On Sundays −2 ELO, win rate 32%

danaanihepp0 loses the most ELO in match 3 of the day: −46 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.40 · Vertigo
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
47% better than 38%
0.84 better than 92%
92.4 better than 95%
1.17 better than 93%
56% of 154 duels better than 78%
44% of 27 situations better than 67%
Ancient44
57% better than 71%
0.82 better than 88%
90.7 better than 91%
1.07 better than 69%
50% of 165 duels better than 45%
36% of 14 situations better than 47%
Mirage40
48% better than 41%
0.78 better than 73%
87.4 better than 83%
1.10 better than 77%
48% of 108 duels better than 35%
35% of 17 situations better than 41%
Dust 237
49% better than 46%
0.73 right on the average
84.4 better than 72%
0.98 better than 36%
45% of 119 duels better than 20%
29% of 14 situations better than 26%
Nuke34
47% better than 24%
0.83 better than 79%
84.9 better than 61%
1.13 better than 71%
57% of 115 duels better than 73%
41% of 29 situations better than 52%
Inferno26
58% better than 65%
0.81 better than 78%
85.1 better than 68%
1.06 better than 58%
55% of 87 duels better than 64%
47% of 15 situations better than 69%
Vertigo8
25% -
0.89 -
89.9 -
1.21-
58% of 26 duels -
17% of 6 situations -
Cache7
14% -
0.70 -
79.8 -
0.92-
52% of 33 duels -
0% of 2 situations -
Overpass5
20% -
0.81 -
92.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How danaanihepp0 plays

Across 246 matches danaanihepp0 averages K/R 0.80 and ADR 87.8; the rating across the 196 rated matches is 1.09. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Averages 17.9 kills per match with 57% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 88 of 196 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 196 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: August 2026 at 1.12. danaanihepp0 loses the most ELO in match 3 of the day (−46 ELO, win rate 38%). Things go best on Anubis (+48 ELO, win rate 47%). Match no. 1 of the day goes best: 57% win rate, −24 ELO. Got weaker: K/R −0.05, ADR −5.7, Win rate −5 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 44 matches, win rate 41%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.