dan10kd

Russia
On FACEIT since 2023 174 matches tracked 90 matches in 30 days
Last updated:

How does dan10kd play?

Rating 1.22 K/R 0.87 ADR 92.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 174 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.21+0.21 · Ø 1.00 better than 96%
Pistol kills per match 4.1
Knife kills 3 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (3.9%).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 97%
3K rounds 6.6%+2.7 pp · Ø 3.9% better than 99%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 58x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.33, Rating +0.41, ADR +32.3, Win rate +15 pp
= Stayed the same
Headshots at 66%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.91 (at the start 0.58). Well above the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −87 ELO
39 matches · 46% win rate
On Ancient −49 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 +117 ELO, win rate 46%
On Fridays −66 ELO, win rate 48%

dan10kd loses the most ELO from match 5 of the day: −87 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 2.40 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 58%
0.87 better than 95%
92.2 better than 95%
1.22 better than 95%
60% of 309 duels better than 93%
33% of 64 situations better than 36%
Anubis26
62% better than 82%
0.90 better than 96%
94.0 better than 94%
1.25 better than 96%
55% of 128 duels better than 71%
32% of 25 situations better than 34%
Ancient21
52% right on the average
0.85 better than 93%
92.3 better than 93%
1.18 better than 93%
59% of 102 duels better than 90%
41% of 17 situations better than 57%
Dust 220
45% better than 32%
0.72 right on the average
83.6 better than 71%
1.01 right on the average
44% of 73 duels better than 17%
60% of 10 situations better than 94%
Nuke16
56% better than 55%
1.02 better than 99%
105.2 better than 99%
1.49 better than 99%
63% of 76 duels better than 96%
36% of 14 situations better than 40%
Cache7
71% -
0.99 -
99.3 -
1.37-
61% of 41 duels -
0% of 6 situations -
Inferno6
33% -
0.79 -
88.2 -
1.02-
74% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dan10kd plays

Across 174 matches dan10kd averages K/R 0.87, ADR 92.9 and a rating of 1.22. Biggest strength: Headshot rate at 66%, better than 99% of level 9 players. Averages 18.8 kills per match with 66% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 99 of 174 matches the rating was 1.10 or higher (57%), in 44 it was below 0.90. In 154 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: September 2026 at 1.33. dan10kd loses the most ELO from match 5 of the day (−87 ELO, win rate 46%). Things go best on Mirage (+260 ELO, win rate 53%). Match no. 1 of the day goes best: 74% win rate, +205 ELO. Improved over the last three months: K/R +0.33, Rating +0.41, ADR +32.3, Win rate +15 pp. Unchanged in recent months: Headshots at 66%. Last 30 days: 90 matches, win rate 56%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.