dan1

North Macedonia
On FACEIT since 2015 199 matches tracked 105 matches in 30 days
ELO ▲ 724
3,949
30-day peak: 4,011
Rank EU ▲ 446 places
#144
North Macedonia #2 in North Macedonia
30 days · prev. #590 · best #118
Last updated:

How does dan1 play?

Rating 1.02 (from 151 matches) K/R 0.70 ADR 78.2 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so well below the average (54%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 47%−7 pp · Ø 54% better than 4%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 59%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly below the average (1.12).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.03−0.09 · Ø 1.12 better than 12%
Pistol kills per match 2.7
Zeus kills1 in 199 matches
Knife kills 5 in 199 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.5).

2K rounds 13.5%−0.7 pp · Ø 14.2% better than 19%
3K rounds 3.8%−0.9 pp · Ø 4.7% better than 14%
MVPs per match 2.1−0.4 · Ø 2.5 better than 5%
4Ks and aces 18x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 72%
Enemies flashed per round 0.38+0.04 · Ø 0.34 better than 61%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.10, Win rate +17 pp, ELO +617
= Stayed the same
K/R at 0.71, ADR at 78.9, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.69). Clearly below the average (0.78).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +123 ELO, win rate 52%
On Sundays +59 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient
  4. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
65% better than 79%
0.72 better than 13%
80.0 better than 18%
1.06 better than 25%
48% of 273 duels better than 11%
36% of 44 situations better than 38%
Ancient39
64% better than 70%
0.69 better than 8%
79.6 better than 20%
0.96 better than 6%
49% of 92 duels better than 18%
50% of 18 situations better than 74%
Dust 222
32% better than 1%
0.68 better than 7%
73.5 better than 5%
0.91 better than 2%
38% of 55 duels better than 1%
10% of 10 situations better than 2%
Nuke21
57% better than 56%
0.75 better than 45%
79.4 better than 37%
1.13 better than 68%
47% of 45 duels better than 23%
80% of 10 situations better than 98%
Inferno15
40% better than 13%
0.70 better than 32%
78.6 better than 38%
1.00-
54% of 24 duels better than 61%
-
Cache9
56% -
0.63 -
68.8 -
0.91-
42% of 31 duels -
0% of 1 situations -
Anubis7
29% -
0.64 -
69.8 -
0.93-
25% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dan1 plays

Across 199 matches dan1 averages K/R 0.70 and ADR 78.2; the rating across the 151 rated matches is 1.02. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 47%, better than only 4% of level 10 · 3,500+ ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Mirage with a 65% win rate in 86 matches. In 51 of 151 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 133 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Things go best on Ancient (+360 ELO, win rate 64%). Improved over the last three months: Rating +0.10, Win rate +17 pp, ELO +617. Unchanged in recent months: K/R at 0.71, ADR at 78.9, Headshots at 54%. Last 30 days: 105 matches, win rate 62%, net ELO +606.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.