damon_

United Kingdom
On FACEIT since 2025 289 matches tracked 40 matches in 30 days
ELO ▼ 46
2,312
30-day peak: 2,363
Rank EU
#96,365
United Kingdom #1,725 in United Kingdom
Last updated:

How does damon_ play?

Rating 0.99 K/R 0.71 ADR 75.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 289 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.3
Knife kills 5 in 289 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 44x 4K, 6 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +237
= Stayed the same
K/R at 0.71, ADR at 76.0, Headshots at 50%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
61 matches · 51% win rate
On Wednesdays −14 ELO, win rate 42%

damon_ loses the most ELO on Mirage: −165 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 48%
0.73 better than 44%
78.2 better than 34%
1.03 better than 46%
49% of 236 duels better than 34%
33% of 36 situations better than 40%
Mirage61
51% better than 48%
0.67 better than 16%
71.8 better than 10%
0.96 better than 24%
47% of 248 duels better than 25%
43% of 28 situations better than 66%
Ancient53
62% better than 78%
0.75 right on the average
79.7 better than 38%
1.04 right on the average
52% of 211 duels right on the average
34% of 32 situations better than 43%
Anubis50
48% better than 37%
0.69 better than 21%
74.3 better than 13%
0.96 better than 21%
51% of 201 duels better than 43%
31% of 32 situations better than 36%
Cache22
55% -
0.71 -
78.5 -
1.01-
46% of 89 duels -
35% of 20 situations -
Inferno18
39% better than 10%
0.67 better than 14%
71.8 better than 5%
0.92 better than 10%
61% of 79 duels better than 86%
45% of 11 situations better than 73%
Nuke16
31% better than 3%
0.70 better than 26%
74.5 better than 17%
0.95 better than 17%
38% of 79 duels better than 2%
18% of 11 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How damon_ plays

Across 289 matches damon_ averages K/R 0.71, ADR 75.8 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 75.8, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 53 matches. In 99 of 289 matches the rating was 1.10 or higher (34%), in 124 it was below 0.90. In 259 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: August 2026 at 1.01. damon_ loses the most ELO on Mirage (−165 ELO, win rate 51%). Things go best on Ancient (+169 ELO, win rate 62%). Improved over the last three months: Rating +0.05, ELO +237. Unchanged in recent months: K/R at 0.71, ADR at 76.0, Headshots at 50%, Win rate at 51%. Last 30 days: 40 matches, win rate 55%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.