damixsiurek

Poland
137 matches tracked 20 matches in 30 days
Last updated:

How does damixsiurek play?

Rating 1.02 (from 117 matches) K/R 0.72 ADR 80.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 117 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.4
Knife kills 6 in 137 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, ADR +5.9
= Stayed the same
Rating at 1.02
▼ Got worse
Headshots −2 pp, Win rate −18 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.72).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
44 matches · 61% win rate
In match 2 of the day +13 ELO
32 matches · 38% win rate
On Tuesdays +53 ELO, win rate 38%

damixsiurek loses the most ELO on Mirage: −12 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.26 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 84%
0.75 better than 63%
81.8 better than 62%
1.06 better than 68%
51% of 159 duels right on the average
40% of 20 situations better than 56%
Dust 228
46% better than 32%
0.77 better than 71%
86.5 better than 81%
1.05 better than 63%
54% of 153 duels better than 70%
31% of 16 situations better than 27%
Inferno19
42% better than 20%
0.77 better than 76%
84.2 better than 75%
1.08 better than 73%
42% of 74 duels better than 12%
44% of 16 situations better than 66%
Cache16
25% -
0.57 -
69.4 -
0.85-
51% of 67 duels -
22% of 9 situations -
Nuke11
45% -
0.80 -
84.7 -
1.14-
69% of 35 duels -
29% of 7 situations -
Anubis8
50% -
0.72 -
79.1 -
1.01-
41% of 29 duels -
33% of 6 situations -
Ancient6
50% -
0.70 -
74.0 -
0.98-
41% of 17 duels -
50% of 2 situations -
Overpass4
25% -
0.48 -
61.9 -
0.56-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How damixsiurek plays

Across 137 matches damixsiurek averages K/R 0.72 and ADR 80.5; the rating across the 117 rated matches is 1.02. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 44 matches. In 44 of 117 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. damixsiurek loses the most ELO on Mirage (−12 ELO, win rate 61%). Things go best in match 3 of the day (±0 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.08, ADR +5.9. Got weaker: Headshots −2 pp, Win rate −18 pp. Unchanged in recent months: Rating at 1.02. Last 30 days: 20 matches, win rate 45%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.