dambroah

China
On FACEIT since 2018 248 matches tracked 61 matches in 30 days
ELO ▲ 99
2,653
30-day peak: 2,653
Rank SA ▲ 140 places
#635
China #4 in China
30 days · prev. #775 · best #624
Last updated:

How does dambroah play?

Rating 1.19 (from 207 matches) K/R 0.82 ADR 86.5 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 207 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.6
Knife kills 2 in 248 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 78%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 44x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 65%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +453
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 85.4, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
69 matches · 55% win rate
On Ancient −6 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 −11 ELO, win rate 49%
On Saturdays −21 ELO, win rate 42%

dambroah loses the most ELO on Dust 2: −98 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
55% better than 62%
0.80 better than 71%
84.0 better than 62%
1.17 better than 84%
60% of 366 duels better than 89%
30% of 60 situations better than 27%
Dust 269
55% better than 61%
0.88 better than 92%
93.1 better than 91%
1.24 better than 91%
61% of 231 duels better than 92%
40% of 47 situations better than 54%
Ancient32
44% better than 20%
0.78 better than 63%
82.9 better than 53%
1.12 better than 73%
48% of 119 duels better than 30%
22% of 18 situations better than 14%
Cache15
80% -
0.91 -
90.8 -
1.34-
61% of 67 duels -
50% of 16 situations -
Anubis11
55% -
0.83 -
85.6 -
1.28-
66% of 29 duels -
100% of 3 situations -
Inferno9
22% -
0.71 -
78.7 -
0.94-
61% of 28 duels -
40% of 5 situations -
Nuke8
38% -
0.80 -
77.5 -
0.91-
50% of 12 duels -
0% of 5 situations -
Overpass3
100% -
0.82 -
90.0 -
1.10-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dambroah plays

Across 248 matches dambroah averages K/R 0.82 and ADR 86.5; the rating across the 207 rated matches is 1.19. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 65% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 121 of 207 matches the rating was 1.10 or higher (58%), in 44 it was below 0.90. In 174 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: October 2026 at 1.29. dambroah loses the most ELO on Dust 2 (−98 ELO, win rate 55%). Things go best on Mirage (+212 ELO, win rate 55%). Match no. 4 of the day goes best: 64% win rate, +91 ELO. Improved over the last three months: Headshots +3 pp, ELO +453. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 85.4, Win rate at 54%. Last 30 days: 61 matches, win rate 54%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.