dalv1k

Ukraine
On FACEIT since 2018 226 matches tracked 84 matches in 30 days
Last updated:

How does dalv1k play?

Rating 1.35 K/R 0.95 ADR 101.5 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 226 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 90%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.44+0.39 · Ø 1.05 better than 99%
Pistol kills per match 3.8
Zeus kills1 in 226 matches
Knife kills 8 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.3%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 96%
3K rounds 7.1%+2.8 pp · Ø 4.3% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 58x 4K, 8 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 94%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +261
= Stayed the same
K/R at 0.95, Rating at 1.36, ADR at 101.4
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 1.02. Last 3 months: 0.95 (at the start 0.93). Well above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
61 matches · 61% win rate
On Mirage −1 ELO
48 matches · 58% win rate
Between 0:00 and 6:00 −1 ELO, win rate 49%
On Mondays +18 ELO, win rate 43%

dalv1k loses the most ELO on Dust 2: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Dust 2
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 48 · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
61% better than 77%
1.00 better than 99%
108.3 better than 99%
1.44 better than 99%
67% of 371 duels better than 98%
39% of 51 situations better than 51%
Mirage48
58% better than 71%
0.96 better than 98%
101.9 better than 99%
1.34 better than 98%
63% of 309 duels better than 95%
43% of 42 situations better than 65%
Anubis35
34% better than 5%
0.86 better than 90%
91.9 better than 91%
1.21 better than 88%
58% of 178 duels better than 79%
48% of 21 situations better than 71%
Ancient25
64% better than 82%
0.91 better than 96%
96.7 better than 95%
1.27 better than 95%
55% of 108 duels better than 67%
46% of 28 situations better than 71%
Inferno24
63% better than 66%
0.92 better than 92%
99.1 better than 92%
1.35 better than 94%
64% of 132 duels better than 90%
73% of 11 situations better than 98%
Cache21
71% better than 88%
1.03 better than 98%
106.5 better than 98%
1.50 better than 99%
66% of 117 duels better than 93%
62% of 13 situations better than 90%
Nuke10
60% -
0.93 -
100.3 -
1.35-
39% of 46 duels -
82% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dalv1k plays

Across 226 matches dalv1k averages K/R 0.95, ADR 101.5 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 21.4 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 161 of 226 matches the rating was 1.10 or higher (71%), in 27 it was below 0.90. In 171 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: September 2026 at 1.48. dalv1k loses the most ELO on Dust 2 (−25 ELO, win rate 61%). Things go best on Ancient (+31 ELO, win rate 64%). Match no. 3 of the day goes best: 66% win rate, +20 ELO. Improved over the last three months: Win rate +9 pp, ELO +261. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.95, Rating at 1.36, ADR at 101.4. Last 30 days: 84 matches, win rate 64%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.