dal_dal_doma

China
On FACEIT since 2022 163 matches tracked 91 matches in 30 days
Last updated:

How does dal_dal_doma play?

Rating 1.09 K/R 0.78 ADR 82.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.9
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 29x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 82.3
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
20 matches · 40% win rate
From match 5 of the day ±0 ELO
30 matches · 33% win rate
On Mondays ±0 ELO, win rate 35%

dal_dal_doma loses the most ELO in match 4 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Most kills in a match: 53 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 57%
0.78 better than 71%
81.9 better than 58%
1.09 better than 71%
52% of 352 duels better than 58%
40% of 52 situations better than 55%
Ancient34
44% better than 24%
0.80 better than 75%
86.2 better than 73%
1.10 better than 73%
49% of 154 duels better than 38%
37% of 19 situations better than 48%
Anubis27
52% better than 49%
0.79 better than 76%
84.3 better than 69%
1.08 better than 67%
54% of 170 duels better than 65%
40% of 20 situations better than 58%
Dust 215
47% better than 33%
0.75 better than 55%
76.9 better than 30%
1.07 better than 63%
58% of 64 duels better than 84%
25% of 8 situations better than 18%
Nuke10
50% -
0.79 -
82.8 -
1.13-
53% of 66 duels -
20% of 5 situations -
Cache6
50% -
0.86 -
89.2 -
1.19-
55% of 33 duels -
40% of 5 situations -
Inferno5
60% -
0.64 -
67.0 -
0.89-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dal_dal_doma plays

Across 163 matches dal_dal_doma averages K/R 0.78, ADR 82.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.0%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 66 matches. In 72 of 163 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 143 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. dal_dal_doma loses the most ELO in match 4 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+30 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −5 pp. Unchanged in recent months: ADR at 82.3. Last 30 days: 91 matches, win rate 48%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.