dakoto33

Kazakhstan
On FACEIT since 2019 234 matches tracked 78 matches in 30 days
ELO ▲ 285
3,561
30-day peak: 3,561
Rank EU ▲ 548 places
#811
Kazakhstan #25 in Kazakhstan
30 days · prev. #1,359 · best #769
Last updated:

How does dakoto33 play?

Rating 1.04 (from 220 matches) K/R 0.70 ADR 76.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 49%−5 pp · Ø 54% better than 10%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.12).

Headshot rate 57%+3 pp · Ø 54% better than 63%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.08−0.04 · Ø 1.12 better than 26%
Pistol kills per match 2.6
Knife kills 3 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so well below the average (14.2%).

2K rounds 12.2%−2.0 pp · Ø 14.2% better than 4%
3K rounds 3.6%−1.1 pp · Ø 4.7% better than 10%
MVPs per match 2.3−0.2 · Ø 2.5 better than 17%
4Ks and aces 22x 4K, 7 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.36+0.02 · Ø 0.34 better than 55%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, ELO +148
= Stayed the same
K/R at 0.71, ADR at 76.8, Headshots at 57%, Win rate at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Clearly below the average (0.78).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −31 ELO
25 matches · 40% win rate
On Nuke −29 ELO
45 matches · 51% win rate
Between 18:00 and 24:00 +3 ELO, win rate 49%
On Thursdays +97 ELO, win rate 47%

dakoto33 loses the most ELO in match 4 of the day: −31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.70 · Anubis
  3. Most kills in a match: 37 · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 45%
0.68 better than 7%
72.1 better than 3%
1.01 better than 13%
46% of 215 duels better than 11%
44% of 36 situations better than 61%
Ancient47
62% better than 62%
0.70 better than 10%
78.4 better than 15%
1.01 better than 17%
47% of 110 duels better than 9%
40% of 30 situations right on the average
Nuke45
51% better than 35%
0.70 better than 24%
75.8 better than 21%
1.04 better than 43%
48% of 143 duels better than 27%
54% of 28 situations better than 85%
Mirage44
59% better than 57%
0.73 better than 15%
79.0 better than 15%
1.09 better than 34%
51% of 132 duels better than 24%
43% of 28 situations better than 62%
Cache19
63% -
0.68 -
74.2 -
1.04-
50% of 60 duels -
50% of 16 situations -
Anubis8
50% -
0.88 -
91.2 -
1.34-
67% of 30 duels -
50% of 6 situations -
Inferno7
43% -
0.56 -
65.4 -
0.76-
41% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dakoto33 plays

Across 234 matches dakoto33 averages K/R 0.70 and ADR 76.0; the rating across the 220 rated matches is 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 76.0, better than only 5% of level 10 · 3,500+ ELO players. Averages 15.2 kills per match with 57% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 89 of 220 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 159 matches with detailed stats: 22 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. dakoto33 loses the most ELO in match 4 of the day (−31 ELO, win rate 40%). Things go best on Ancient (+191 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, +36 ELO. Improved over the last three months: Rating +0.05, ELO +148. Unchanged in recent months: K/R at 0.71, ADR at 76.8, Headshots at 57%, Win rate at 57%. Last 30 days: 78 matches, win rate 59%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.