dajacakk

Albania
154 matches tracked 39 matches in 30 days
Last updated:

How does dajacakk play?

Rating 0.91 K/R 0.66 ADR 75.6 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 31%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.98).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.89−0.09 · Ø 0.98 better than 12%
Pistol kills per match 2.9
Knife kills 6 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.9%).

2K rounds 11.2%−1.7 pp · Ø 12.9% better than 10%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 20x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 91%
Enemies flashed per round 0.59+0.33 · Ø 0.26 better than 97%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether dajacakk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 154 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
35 matches · 54% win rate
On Anubis −25 ELO
22 matches · 59% win rate
On Sundays ±0 ELO, win rate 36%

dajacakk loses the most ELO on Ancient: −139 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Anubis
  3. Most kills in a match: 45 · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
54% better than 65%
0.64 better than 10%
72.7 better than 12%
0.88 better than 11%
48% of 111 duels better than 37%
40% of 20 situations better than 55%
Dust 235
54% better than 64%
0.68 better than 31%
77.3 better than 40%
0.94 better than 28%
53% of 131 duels better than 68%
36% of 25 situations better than 44%
Mirage32
38% better than 13%
0.65 better than 18%
73.6 better than 24%
0.87 better than 11%
47% of 117 duels better than 35%
48% of 27 situations better than 76%
Anubis22
59% better than 72%
0.65 better than 15%
76.9 better than 36%
0.95 better than 31%
44% of 78 duels better than 15%
39% of 23 situations better than 49%
Inferno11
27% -
0.71 -
83.6 -
0.96-
49% of 35 duels -
15% of 13 situations -
Nuke8
25% -
0.68 -
74.8 -
0.90-
64% of 25 duels -
20% of 5 situations -
Vertigo7
43% -
0.68 -
73.5 -
0.93-
33% of 24 duels -
33% of 9 situations -
Cache4
25% -
0.64 -
75.8 -
0.84-
29% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dajacakk plays

Across 154 matches dajacakk averages K/R 0.66, ADR 75.6 and a rating of 0.91. Biggest strength: Utility damage per round at 6.4, better than 91% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 7 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 30 of 154 matches the rating was 1.10 or higher (19%), in 78 it was below 0.90. In 154 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. dajacakk loses the most ELO on Ancient (−139 ELO, win rate 54%). Things go best on Mirage (+51 ELO, win rate 38%). Last 30 days: 39 matches, win rate 54%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.