daito525

Germany
95 matches tracked 59 matches in 30 days
ELO ▼ 108
2,020
30-day peak: 2,128
Rank EU
#230,104
Germany #6,253 in Germany
Last updated:

How does daito525 play?

Rating 1.12 K/R 0.79 ADR 86.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 95 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.1
Knife kills 6 in 95 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 19x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether daito525 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −65 ELO
23 matches · 30% win rate

daito525 loses the most ELO in match 2 of the day: −65 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.04 · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
57% better than 66%
0.83 better than 85%
90.1 better than 87%
1.21 better than 94%
64% of 107 duels better than 97%
35% of 20 situations better than 42%
Anubis23
48% better than 37%
0.78 better than 71%
85.4 better than 75%
1.13 better than 83%
56% of 79 duels better than 77%
45% of 20 situations better than 71%
Mirage19
32% better than 4%
0.71 better than 37%
80.6 better than 51%
0.98 better than 35%
57% of 74 duels better than 83%
9% of 11 situations better than 2%
Dust 210
50% -
0.89 -
94.9 -
1.29-
53% of 40 duels -
50% of 8 situations -
Cache7
14% -
0.68 -
73.2 -
0.91-
43% of 30 duels -
33% of 3 situations -
Nuke5
40% -
0.87 -
90.1 -
1.16-
90% of 20 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daito525 plays

Across 95 matches daito525 averages K/R 0.79, ADR 86.2 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 49 of 95 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 95 matches with detailed stats: 19 4Ks and 2 aces. daito525 loses the most ELO in match 2 of the day (−65 ELO, win rate 30%). Things go best on Anubis (+51 ELO, win rate 48%). Match no. 1 of the day goes best: 58% win rate, +6 ELO. Last 30 days: 59 matches, win rate 47%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.