daibog10dam

Kazakhstan
On FACEIT since 2025 103 matches tracked 57 matches in 30 days
ELO ▲ 332
2,530
30-day peak: 2,530
Rank EU
#47,591
Kazakhstan #1,653 in Kazakhstan
Last updated:

How does daibog10dam play?

Rating 0.95 K/R 0.69 ADR 79.0 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 33%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 10x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether daibog10dam is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.74.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 58% win rate
From match 5 of the day ±0 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 +25 ELO, win rate 43%

daibog10dam loses the most ELO on Dust 2: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.71 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 44%
0.64 better than 8%
74.4 better than 17%
0.89 better than 6%
47% of 165 duels better than 23%
40% of 20 situations better than 53%
Dust 224
58% better than 69%
0.67 better than 16%
79.8 better than 42%
0.94 better than 16%
43% of 118 duels better than 11%
31% of 16 situations better than 30%
Ancient17
59% better than 70%
0.71 better than 28%
81.0 better than 41%
0.97 better than 25%
47% of 79 duels better than 21%
13% of 8 situations better than 4%
Anubis8
63% -
0.81 -
88.0 -
1.14-
43% of 42 duels -
0% of 2 situations -
Nuke5
60% -
0.82 -
93.4 -
1.17-
46% of 26 duels -
0% of 2 situations -
Inferno4
50% -
0.61 -
74.5 -
0.82-
40% of 25 duels -
33% of 3 situations -
Cache3
100% -
0.80 -
85.5 -
1.13-
83% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daibog10dam plays

Across 103 matches daibog10dam averages K/R 0.69, ADR 79.0 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 32 of 103 matches the rating was 1.10 or higher (31%), in 45 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: February 2026 at 1.11. daibog10dam loses the most ELO on Dust 2 (−25 ELO, win rate 58%). Things go best on Mirage (+50 ELO, win rate 51%). Match no. 1 of the day goes best: 62% win rate, −12 ELO. Last 30 days: 57 matches, win rate 53%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.