dagestonetc

Argentina
On FACEIT since 2020 120 matches tracked 42 matches in 30 days
ELO ▼ 98
2,762
30-day peak: 2,891
Rank EU
#19,805
Argentina #68 in Argentina
Last updated:

How does dagestonetc play?

Rating 1.06 (from 71 matches) K/R 0.77 ADR 79.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.6%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 5%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 6x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 1.2−2.8 · Ø 4.0 better than 1%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.08, ADR −6.2

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.72 (at the start 0.81). Slightly below the average (0.75).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
54 matches · 48% win rate

dagestonetc loses the most ELO on Mirage: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 28%
0.80 better than 70%
82.7 better than 54%
1.05 better than 48%
53% of 120 duels better than 55%
30% of 20 situations better than 24%
Anubis18
67% better than 88%
0.79 better than 69%
80.8 better than 46%
1.11-
81% of 37 duels better than 99%
0% of 4 situations better than 1%
Ancient17
35% better than 5%
0.69 better than 19%
70.0 better than 3%
0.97-
48% of 42 duels better than 26%
25% of 4 situations better than 19%
Nuke17
59% better than 58%
0.79 better than 58%
79.1 better than 31%
1.16-
43% of 23 duels better than 7%
43% of 7 situations better than 56%
Inferno8
63% -
0.68 -
70.2 -
0.84-
80% of 5 duels -
50% of 2 situations -
Overpass4
50% -
0.68 -
77.9 -
1.03-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dagestonetc plays

Across 120 matches dagestonetc averages K/R 0.77 and ADR 79.0; the rating across the 71 rated matches is 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 40% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 32 of 71 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. dagestonetc loses the most ELO on Mirage (−73 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Got weaker: K/R −0.09, Rating −0.08, ADR −6.2. Last 30 days: 42 matches, win rate 57%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.