daffy_xq
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.97 K/D and so right on the average (0.97).
Impact
StrengthExactly 2 kills in 14.2% of rounds and so clearly above the average (12.7%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.67). Slightly above the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 1.01 (at the start 0.91). Slightly above the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 82.5. Last 3 months: 81.0 (at the start 74.3). Slightly above the average (77.8).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 41%). Right on the average (44%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 44% (at the start 48%). Well below the average (51%).
Best month: July 2026 with 1,350. Last 3 months: 1,175 (at the start 1,193).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
daffy_xq loses the most ELO from match 5 of the day: −104 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Dust 2
- Most kills in a match: 44 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How daffy_xq plays
Across 151 matches daffy_xq averages K/R 0.72, ADR 79.2 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 93% of level 5 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 53 of 151 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. daffy_xq loses the most ELO from match 5 of the day (−104 ELO, win rate 37%). Things go best on Dust 2 (+64 ELO, win rate 46%). Match no. 2 of the day goes best: 65% win rate, +61 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.7, Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 1,175. Last 30 days: 20 matches, win rate 55%, net ELO +36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.