daffy_xq

Russia
151 matches tracked 20 matches in 30 days
Last updated:

How does daffy_xq play?

Rating 0.98 K/R 0.72 ADR 79.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so right on the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.4
Knife kills 2 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.7%).

2K rounds 14.2%+1.5 pp · Ø 12.7% better than 86%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.4+0.3 · Ø 2.1 better than 84%
4Ks and aces 17x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 63%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.7, Headshots +3 pp
= Stayed the same
ELO at 1,175
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.67). Slightly above the average (0.70).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −104 ELO
52 matches · 37% win rate
On Mirage −55 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 −68 ELO, win rate 39%
On Mondays −48 ELO, win rate 33%

daffy_xq loses the most ELO from match 5 of the day: −104 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 38%
0.74 better than 70%
80.4 better than 62%
1.01 better than 63%
55% of 220 duels better than 80%
39% of 28 situations better than 55%
Mirage32
44% better than 31%
0.68 better than 40%
75.1 better than 36%
0.93 better than 38%
47% of 131 duels better than 37%
22% of 23 situations better than 14%
Ancient20
55% better than 69%
0.80 better than 91%
86.8 better than 88%
1.10 better than 89%
54% of 82 duels better than 78%
31% of 16 situations better than 36%
Anubis19
42% better than 24%
0.75 better than 72%
79.6 better than 56%
0.99 better than 55%
51% of 76 duels better than 61%
45% of 20 situations better than 73%
Nuke13
38% -
0.66 -
72.7 -
0.88-
39% of 56 duels -
36% of 11 situations -
Inferno9
33% -
0.59 -
71.4 -
0.81-
38% of 40 duels -
14% of 7 situations -
Cache4
50% -
0.90 -
102.5 -
1.13-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How daffy_xq plays

Across 151 matches daffy_xq averages K/R 0.72, ADR 79.2 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 93% of level 5 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 53 of 151 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. daffy_xq loses the most ELO from match 5 of the day (−104 ELO, win rate 37%). Things go best on Dust 2 (+64 ELO, win rate 46%). Match no. 2 of the day goes best: 65% win rate, +61 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.7, Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 1,175. Last 30 days: 20 matches, win rate 55%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.