daevvi

LV
142 matches tracked 26 matches in 30 days
Last updated:

How does daevvi play?

Rating 0.92 (from 104 matches) K/R 0.66 ADR 73.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.97−0.03 · Ø 1.00 better than 23%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 10%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 3%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 5x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 18%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.07, ADR −4.4

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: April 2026 with 0.74. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
24 matches · 42% win rate
In match 2 of the day −57 ELO
33 matches · 36% win rate
On Saturdays +24 ELO, win rate 40%

daevvi loses the most ELO on Dust 2: −79 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 35%
0.65 better than 12%
73.8 better than 16%
0.95 better than 22%
44% of 90 duels better than 13%
26% of 27 situations better than 16%
Dust 224
42% better than 18%
0.66 better than 15%
71.8 better than 10%
0.92 better than 14%
58% of 57 duels better than 83%
54% of 13 situations better than 86%
Anubis20
60% better than 76%
0.68 better than 21%
73.8 better than 14%
0.92 better than 13%
27% of 41 duels better than 1%
63% of 8 situations better than 93%
Nuke16
50% better than 33%
0.67 better than 16%
75.5 better than 24%
0.95 better than 20%
69% of 32 duels better than 99%
36% of 11 situations better than 45%
Ancient15
33% better than 6%
0.70 better than 28%
76.0 better than 21%
0.84-
48% of 21 duels better than 31%
25% of 4 situations better than 19%
Cache10
30% -
0.59 -
69.8 -
0.78-
52% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daevvi plays

Across 132 matches daevvi averages K/R 0.66 and ADR 73.8; the rating across the 104 rated matches is 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 33 of 104 matches the rating was 1.10 or higher (32%), in 56 it was below 0.90. In 59 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. daevvi loses the most ELO on Dust 2 (−79 ELO, win rate 42%). Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.07, ADR −4.4. Unchanged in recent months: Headshots at 53%. Last 30 days: 26 matches, win rate 42%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.