daer

Russia
On FACEIT since 2023 101 matches tracked 80 matches in 30 days
ELO ▲ 321
2,346
30-day peak: 2,346
Rank EU
#86,633
Russia #24,609 in Russia
Last updated:
Next update possible in 46m 9s

How does daer play?

Rating 0.97 K/R 0.72 ADR 78.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.2
Knife kills 5 in 101 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 12x 4K, 1 ace in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether daer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
27 matches · 33% win rate
In match 1 of the day ±0 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −30 ELO, win rate 38%
On Wednesdays +32 ELO, win rate 29%

daer loses the most ELO on Mirage: −42 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.84 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 4%
0.70 better than 29%
74.5 better than 18%
0.93 better than 17%
45% of 114 duels better than 17%
43% of 21 situations better than 65%
Dust 219
74% better than 98%
0.77 better than 62%
80.3 better than 45%
1.03 better than 46%
57% of 104 duels better than 79%
78% of 9 situations better than 99%
Anubis18
56% better than 61%
0.70 better than 28%
76.7 better than 25%
0.98 better than 30%
47% of 76 duels better than 27%
40% of 15 situations better than 54%
Ancient16
25% better than 1%
0.77 better than 62%
84.0 better than 61%
0.99 better than 34%
58% of 71 duels better than 80%
18% of 11 situations better than 9%
Nuke10
70% -
0.77 -
85.2 -
1.05-
57% of 44 duels -
100% of 3 situations -
Inferno5
80% -
0.58 -
69.7 -
0.75-
52% of 31 duels -
0% of 1 situations -
Cache3
67% -
0.80 -
91.1 -
1.06-
29% of 7 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daer plays

Across 101 matches daer averages K/R 0.72, ADR 78.3 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 34 of 101 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 1 ace. daer loses the most ELO on Mirage (−42 ELO, win rate 33%). Things go best from match 5 of the day (+80 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +80 ELO. Last 30 days: 80 matches, win rate 53%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.