daduleeee

ME
127 matches tracked 36 matches in 30 days
Last updated:

How does daduleeee play?

Rating 0.93 (from 45 matches) K/R 0.68 ADR 76.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 8
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 53%+3 pp better than 73%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−1 pp better than 43%
Clutch 1v2 won 17%−5 pp better than 23%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 2%−8 pp better than 14%
K/D 0.89−0.11 better than 10%
Pistol kills per match 3.0
Knife kills 3 in 127 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 41%
Rounds with 3K 3.1%−0.8 pp better than 14%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 16x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 4.3+0.1 better than 55%
Enemies flashed per round 0.25−0.03 better than 45%
Rounds with a death 77%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.10, ADR +8.0, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.60).

Patterns

From the last 127 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day +15 ELO
20 matches · 45% wins
On Sundays +11 ELO, win rate 42%

daduleeee loses the most ELO in match 4 of the day: +15 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 78%
0.72 better than 45%
77.5 better than 38%
1.07-
53% of 155 duels better than 64%
14% of 7 situations better than 5%
Inferno27
44% better than 24%
0.66 better than 23%
74.6 better than 23%
0.90-
54% of 102 duels better than 63%
45% of 11 situations better than 72%
Ancient24
79% better than 99%
0.71 better than 36%
78.1 better than 37%
1.02-
55% of 94 duels better than 76%
63% of 8 situations better than 93%
Anubis18
33% better than 5%
0.67 better than 17%
76.0 better than 24%
0.79-
43% of 107 duels better than 12%
18% of 11 situations better than 7%
Dust 217
35% better than 9%
0.66 better than 18%
74.6 better than 21%
0.93-
55% of 92 duels better than 75%
50% of 4 situations better than 82%
Vertigo6
33% -
0.63 -
68.7 -
0.81-
45% of 29 duels -
33% of 3 situations -
Cache4
25% -
0.59 -
72.8 -
0.72-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How daduleeee plays

Across 127 matches daduleeee averages K/R 0.68 and ADR 76.0; the rating across the 45 rated matches is 0.93. Most room to improve: Rounds with a death at 77%. That is better than only 7% of players on level 8. On average 14.6 kills per match, 50% of them headshots. The strongest map is Ancient with a 79% win rate in 24 matches. In 15 of 45 matches the rating was 1.10 or higher (33%), in 20 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. daduleeee loses the most ELO in match 4 of the day (+15 ELO, win rate 45%). Things go best on Mirage (+80 ELO, win rate 59%). Improved over the last three months: K/R +0.10, ADR +8.0, Win rate +6 pp. Got weaker: Headshots −6 pp. Last 30 days: 36 matches, win rate 56%, ELO balance +58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.