dadimy

Germany
77 matches tracked 20 matches in 30 days
Last updated:

How does dadimy play?

Rating 0.83 (from 56 matches) K/R 0.66 ADR 75.2 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.97).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.83−0.14 · Ø 0.97 better than 8%
Pistol kills per match 2.5
Knife kills 6 in 77 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.7%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 45%
3K rounds 2.4%−1.3 pp · Ø 3.7% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 7x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.6+1.8 · Ø 3.8 better than 82%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +22 pp, ELO +149
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.14, ADR −18.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.62 (at the start 0.77). Clearly below the average (0.71).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −12 ELO, win rate 42%

dadimy loses the most ELO in match 1 of the day: −42 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
79% better than 99%
0.70 right on the average
78.9 better than 58%
0.81-
43% of 42 duels better than 18%
29% of 7 situations better than 24%
Dust 217
35% better than 11%
0.65 better than 23%
75.2 better than 34%
0.79-
42% of 31 duels better than 13%
29% of 7 situations better than 26%
Ancient15
47% better than 39%
0.65 better than 25%
74.7 better than 33%
0.85 better than 14%
49% of 92 duels right on the average
25% of 12 situations better than 21%
Anubis11
55% -
0.63 -
74.4 -
0.82-
41% of 34 duels -
50% of 2 situations -
Inferno10
30% -
0.75 -
80.0 -
0.97-
44% of 43 duels -
0% of 6 situations -
Vertigo3
33% -
0.48 -
54.4 -
0.58-
10% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dadimy plays

Across 77 matches dadimy averages K/R 0.66 and ADR 75.2; the rating across the 56 rated matches is 0.83. Biggest strength: Headshot rate at 51%, better than 86% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Mirage with a 79% win rate in 19 matches. In 8 of 56 matches the rating was 1.10 or higher (14%), in 34 it was below 0.90. In 55 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. dadimy loses the most ELO in match 1 of the day (−42 ELO, win rate 45%). Improved over the last three months: Headshots +3 pp, Win rate +22 pp, ELO +149. Got weaker: K/R −0.15, Rating −0.14, ADR −18.3. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.