daddyyouknow

Thailand
On FACEIT since 2017 389 matches tracked 15 matches in 30 days
ELO ▲ 44
2,675
30-day peak: 2,708
Rank SEA ▼ 96 places
#569
Thailand #27 in Thailand
30 days · prev. #473 · best #456
Last updated:

How does daddyyouknow play?

Rating 1.01 (from 317 matches) K/R 0.76 ADR 83.6 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 317 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.9 from the last 317
Knife kills 3 in 317 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 6 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +20 pp
= Stayed the same
K/R at 0.76, ADR at 83.3, Win rate at 52%
▼ Got worse
ELO −71

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −82 ELO
24 matches · 38% win rate
On Dust 2 −74 ELO
88 matches · 50% win rate
On Fridays −101 ELO, win rate 45%

daddyyouknow loses the most ELO on Ancient: −82 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
46% better than 23%
0.78 better than 65%
86.7 better than 75%
1.04 better than 48%
53% of 843 duels better than 57%
52% of 50 situations better than 85%
Dust 288
50% better than 40%
0.77 better than 61%
83.2 better than 59%
1.02 better than 39%
52% of 523 duels right on the average
49% of 39 situations better than 78%
Anubis41
49% better than 36%
0.71 better than 30%
81.1 better than 48%
0.94 better than 16%
37% of 240 duels better than 1%
29% of 24 situations better than 25%
Ancient24
38% better than 9%
0.67 better than 14%
77.0 better than 22%
0.84 better than 3%
44% of 131 duels better than 11%
10% of 10 situations better than 3%
Inferno24
67% better than 81%
0.82 better than 66%
90.4 better than 70%
1.13 better than 59%
50% of 199 duels better than 22%
89% of 9 situations better than 99%
Cache13
77% -
0.75 -
83.9 -
1.02-
46% of 81 duels -
60% of 10 situations -
Nuke13
46% -
0.71 -
78.4 -
0.97-
48% of 100 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daddyyouknow plays

Across 389 matches daddyyouknow averages K/R 0.76 and ADR 83.6; the rating across the 317 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 115 of 317 matches the rating was 1.10 or higher (36%), in 125 it was below 0.90. In 217 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. daddyyouknow loses the most ELO on Ancient (−82 ELO, win rate 38%). Things go best on Mirage (+166 ELO, win rate 46%). Improved over the last three months: Headshots +20 pp. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.76, ADR at 83.3, Win rate at 52%. Last 30 days: 15 matches, win rate 47%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.