daddyyouknow
How does daddyyouknow play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18.
Damage per round (ADR)
Best month: October 2026 with 90.7. Last 3 months: 83.3 (at the start 81.6). Just above the average (81.1).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 46% (at the start 26%). Clearly below the average (51%).
Matches won (win rate)
Best month: April 2026 with 80%. Last 3 months unchanged at 52%. Slightly above the average (50%).
Best month: July 2026 with 2,788. Last 3 months: 2,675 (at the start 2,746).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 317 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
daddyyouknow loses the most ELO on Ancient: −82 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.38 · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 317 matchesCompared with players on the same level who have at least 15 matches on the map.
How daddyyouknow plays
Across 389 matches daddyyouknow averages K/R 0.76 and ADR 83.6; the rating across the 317 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 115 of 317 matches the rating was 1.10 or higher (36%), in 125 it was below 0.90. In 217 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. daddyyouknow loses the most ELO on Ancient (−82 ELO, win rate 38%). Things go best on Mirage (+166 ELO, win rate 46%). Improved over the last three months: Headshots +20 pp. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.76, ADR at 83.3, Win rate at 52%. Last 30 days: 15 matches, win rate 47%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.