dabprpl

Japan
On FACEIT since 2017 247 matches tracked 93 matches in 30 days
Last updated:

How does dabprpl play?

Rating 0.98 (from 197 matches) K/R 0.69 ADR 77.3 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 18x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +186
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.13, ADR −6.0, Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +1 ELO, win rate 33%
On Saturdays +30 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 30%
0.67 better than 20%
75.7 better than 26%
0.96 better than 28%
50% of 209 duels better than 45%
44% of 25 situations better than 67%
Dust 268
49% better than 40%
0.72 better than 41%
78.6 better than 38%
1.02 better than 46%
50% of 214 duels better than 42%
18% of 39 situations better than 7%
Ancient44
43% better than 21%
0.70 better than 28%
78.6 better than 34%
0.96 better than 26%
59% of 143 duels better than 88%
39% of 18 situations better than 53%
Anubis33
52% better than 49%
0.69 better than 26%
79.6 better than 42%
1.01 better than 42%
53% of 77 duels better than 61%
46% of 13 situations better than 73%
Nuke8
50% -
0.64 -
75.1 -
0.82-
35% of 20 duels -
25% of 4 situations -
Cache7
71% -
0.70 -
78.8 -
1.00-
48% of 21 duels -
50% of 2 situations -
Inferno7
14% -
0.54 -
64.2 -
0.87-
38% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dabprpl plays

Across 247 matches dabprpl averages K/R 0.69 and ADR 77.3; the rating across the 197 rated matches is 0.98. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Anubis with a 52% win rate in 33 matches. In 50 of 197 matches the rating was 1.10 or higher (25%), in 82 it was below 0.90. In 150 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: May 2026 at 1.15. Things go best on Mirage (+118 ELO, win rate 46%). Match no. 1 of the day goes best: 53% win rate, +87 ELO. Improved over the last three months: Win rate +6 pp, ELO +186. Got weaker: K/R −0.05, Rating −0.13, ADR −6.0, Headshots −2 pp. Last 30 days: 93 matches, win rate 55%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.