dabpo_

Switzerland
143 matches tracked 41 matches in 30 days
Last updated:

How does dabpo_ play?

Rating 0.95 K/R 0.69 ADR 74.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 31%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 21%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 20x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +344
= Stayed the same
ADR at 73.8
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −4 ELO
45 matches · 42% win rate
On Fridays ±0 ELO, win rate 33%

dabpo_ loses the most ELO in match 1 of the day: −4 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 31 · Vertigo
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 72%
0.71 better than 42%
78.1 better than 41%
1.02 better than 55%
47% of 152 duels better than 31%
41% of 27 situations better than 59%
Dust 232
53% better than 59%
0.65 better than 17%
72.8 better than 16%
0.91 better than 18%
52% of 128 duels better than 60%
46% of 13 situations better than 71%
Anubis16
38% better than 13%
0.64 better than 13%
71.7 better than 12%
0.88 better than 12%
45% of 51 duels better than 20%
46% of 13 situations better than 73%
Inferno16
50% better than 45%
0.66 better than 23%
73.1 better than 19%
0.93 better than 26%
51% of 72 duels right on the average
50% of 16 situations better than 77%
Ancient15
53% better than 64%
0.65 better than 11%
71.3 better than 9%
0.89 better than 12%
44% of 75 duels better than 16%
50% of 10 situations better than 80%
Cache15
33% -
0.71 -
74.2 -
0.95-
57% of 49 duels -
31% of 13 situations -
Nuke7
14% -
0.71 -
73.4 -
0.93-
52% of 21 duels -
0% of 4 situations -
Vertigo3
67% -
0.99 -
94.5 -
1.44-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dabpo_ plays

Across 143 matches dabpo_ averages K/R 0.69, ADR 74.7 and a rating of 0.95. Most room to improve: 3K rounds at 3.1%, better than only 16% of level 8 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 47 of 143 matches the rating was 1.10 or higher (33%), in 64 it was below 0.90. In 110 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. dabpo_ loses the most ELO in match 1 of the day (−4 ELO, win rate 42%). Things go best on Mirage (+6 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, −2 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +344. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 73.8. Last 30 days: 41 matches, win rate 56%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.