dabodobi

Hong Kong
On FACEIT since 2016 72 matches tracked 28 matches in 30 days
ELO ▲ 58
2,117
30-day peak: 2,117
Rank SEA ▲ 1,019 places
#4,252
Hong Kong #171 in Hong Kong
30 days · prev. #5,271 · best #3,950
Last updated:

How does dabodobi play?

Rating 1.12 (from 42 matches) K/R 0.80 ADR 84.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.3%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 8x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +5.8, Headshots +9 pp
= Stayed the same
Rating at 1.13
▼ Got worse
Win rate −16 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
21 matches · 48% win rate
From match 5 of the day −25 ELO
28 matches · 43% win rate

dabodobi loses the most ELO on Mirage: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.01 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 37%
0.80 better than 77%
83.1 better than 64%
1.15-
57% of 35 duels better than 83%
33% of 9 situations better than 36%
Dust 215
47% better than 33%
0.77 better than 65%
79.7 better than 43%
1.22-
69% of 36 duels better than 99%
38% of 8 situations right on the average
Anubis12
42% -
0.73 -
79.9 -
1.02-
55% of 33 duels -
75% of 4 situations -
Ancient10
70% -
0.80 -
86.6 -
1.01-
39% of 18 duels -
-
Inferno9
56% -
0.88 -
97.5 -
1.31-
63% of 35 duels -
33% of 3 situations -
Nuke3
33% -
0.89 -
90.7 -
0.76-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dabodobi plays

Across 72 matches dabodobi averages K/R 0.80 and ADR 84.7; the rating across the 42 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 18 of 42 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. In 28 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. dabodobi loses the most ELO on Mirage (−25 ELO, win rate 48%). Improved over the last three months: K/R +0.05, ADR +5.8, Headshots +9 pp. Got weaker: Win rate −16 pp. Unchanged in recent months: Rating at 1.13. Last 30 days: 28 matches, win rate 39%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.