dabbackwood

Russia
125 matches tracked 23 matches in 30 days
ELO ▲ 64
2,603
30-day peak: 2,662
Rank EU
#36,129
Russia #9,471 in Russia
Last updated:

How does dabbackwood play?

Rating 1.04 K/R 0.75 ADR 79.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.8
Knife kills 3 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so right on the average (4.0%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 86 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 24%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.6, Win rate at 51%, ELO at 2,634
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
48 matches · 60% win rate
In match 3 of the day −28 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −30 ELO, win rate 46%
On Tuesdays −5 ELO, win rate 35%

dabbackwood loses the most ELO on Mirage: −58 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.78 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 80%
0.76 better than 54%
82.0 better than 52%
1.08 better than 61%
54% of 282 duels better than 63%
43% of 28 situations better than 65%
Dust 231
42% better than 17%
0.76 better than 55%
79.1 better than 38%
1.06 better than 53%
55% of 170 duels better than 69%
43% of 14 situations better than 63%
Cache12
42% -
0.67 -
74.7 -
0.93-
54% of 52 duels -
29% of 7 situations -
Nuke12
67% -
0.81 -
83.8 -
1.13-
63% of 52 duels -
10% of 10 situations -
Ancient7
57% -
0.75 -
74.8 -
1.07-
42% of 43 duels -
25% of 4 situations -
Inferno7
43% -
0.60 -
66.0 -
0.82-
52% of 42 duels -
33% of 3 situations -
Anubis6
17% -
0.72 -
77.3 -
0.90-
46% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dabbackwood plays

Across 125 matches dabbackwood averages K/R 0.75, ADR 79.0 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 52 of 125 matches the rating was 1.10 or higher (42%), in 48 it was below 0.90. In 86 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. dabbackwood loses the most ELO on Mirage (−58 ELO, win rate 60%). Things go best from match 5 of the day (−30 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −30 ELO. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.6, Win rate at 51%, ELO at 2,634. Last 30 days: 23 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.