da_iFan

Germany
On FACEIT since 2026 228 matches tracked 26 matches in 30 days
ELO ▲ 35
2,288
30-day peak: 2,288
Rank EU
#103,755
Germany #2,710 in Germany
Last updated:

How does da_iFan play?

Rating 0.97 K/R 0.69 ADR 83.4 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.3
Knife kills 1 in 228 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 13x 4K, 2 aces in 174 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.30).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.66+0.36 · Ø 0.30 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 2,288
▼ Got worse
K/R −0.06, Rating −0.12, ADR −7.6, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
64 matches · 52% win rate
In match 1 of the day +30 ELO
53 matches · 47% win rate
On Mondays +5 ELO, win rate 43%

da_iFan loses the most ELO on Dust 2: −74 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
52% right on the average
0.69 better than 23%
84.6 better than 68%
0.97 better than 25%
58% of 316 duels better than 82%
52% of 23 situations better than 87%
Mirage48
52% right on the average
0.63 better than 7%
78.3 better than 36%
0.90 better than 9%
46% of 211 duels better than 20%
24% of 25 situations better than 13%
Ancient32
50% better than 41%
0.67 better than 15%
81.9 better than 51%
0.91 better than 11%
48% of 130 duels better than 30%
35% of 20 situations better than 43%
Anubis31
77% better than 99%
0.76 better than 56%
88.4 better than 83%
1.09 better than 67%
52% of 119 duels right on the average
40% of 15 situations better than 58%
Inferno26
42% better than 15%
0.73 better than 38%
87.5 better than 73%
1.03 better than 35%
50% of 141 duels better than 30%
63% of 16 situations better than 95%
Cache15
67% -
0.74 -
85.6 -
1.06-
55% of 64 duels -
58% of 12 situations -
Nuke10
40% -
0.70 -
79.5 -
0.95-
51% of 53 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How da_iFan plays

Across 228 matches da_iFan averages K/R 0.69, ADR 83.4 and a rating of 0.97. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Anubis with a 77% win rate in 31 matches. In 76 of 228 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 174 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. da_iFan loses the most ELO on Dust 2 (−74 ELO, win rate 52%). Things go best on Mirage (+100 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, −1 ELO. Got weaker: K/R −0.06, Rating −0.12, ADR −7.6, Win rate −14 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,288. Last 30 days: 26 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.