daGhostt

Marshall Islands
On FACEIT since 2025 430 matches tracked 193 matches in 30 days
ELO ▲ 327
2,335
30-day peak: 2,564
Rank EU
#89,845
Marshall Islands #42 in Marshall Islands
Last updated:

How does daGhostt play?

Rating 1.03 K/R 0.76 ADR 84.0 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 430 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (378 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 69x 4K, 5 aces in 378 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +272
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −8.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
116 matches · 53% win rate
On Cache −86 ELO
27 matches · 41% win rate
On Mondays −30 ELO, win rate 43%

daGhostt loses the most ELO on Mirage: −120 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.70 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
55% better than 62%
0.77 better than 62%
83.5 better than 60%
1.07 better than 60%
56% of 590 duels better than 75%
41% of 70 situations better than 60%
Mirage116
53% better than 54%
0.75 right on the average
83.7 better than 62%
1.02 better than 44%
50% of 600 duels better than 42%
51% of 59 situations better than 85%
Ancient85
59% better than 74%
0.77 better than 62%
84.8 better than 65%
1.03 right on the average
52% of 383 duels right on the average
32% of 56 situations better than 34%
Anubis34
38% better than 8%
0.74 better than 47%
83.5 better than 60%
1.00 better than 37%
48% of 185 duels better than 31%
36% of 22 situations better than 44%
Inferno29
38% better than 7%
0.76 better than 54%
83.9 better than 58%
1.04 better than 44%
57% of 123 duels better than 69%
50% of 14 situations better than 75%
Cache27
41% -
0.75 -
88.1 -
1.00-
49% of 129 duels -
27% of 11 situations -
Nuke11
55% -
0.72 -
77.6 -
0.97-
45% of 55 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How daGhostt plays

Across 430 matches daGhostt averages K/R 0.76, ADR 84.0 and a rating of 1.03. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 85 matches. In 183 of 430 matches the rating was 1.10 or higher (43%), in 152 it was below 0.90. In 378 matches with detailed stats: 69 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. daGhostt loses the most ELO on Mirage (−120 ELO, win rate 53%). Things go best on Ancient (+106 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Win rate +9 pp, ELO +272. Got weaker: K/R −0.08, Rating −0.09, ADR −8.0. Unchanged in recent months: Headshots at 51%. Last 30 days: 193 matches, win rate 54%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.