da6o-

South Korea
On FACEIT since 2025 152 matches tracked 79 matches in 30 days
ELO ▲ 130
2,320
30-day peak: 2,487
Rank EU
#93,889
South Korea #1,393 in South Korea
Last updated:

How does da6o- play?

Rating 0.99 K/R 0.70 ADR 77.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 152 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 1 in 152 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 19x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether da6o- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
25 matches · 36% win rate
In match 1 of the day −7 ELO
35 matches · 37% win rate
Between 12:00 and 18:00 −7 ELO, win rate 43%
On Fridays +19 ELO, win rate 33%

da6o- loses the most ELO on Anubis: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.20 · Ancient
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 69%
0.65 better than 10%
71.7 better than 8%
0.95 better than 18%
47% of 147 duels better than 25%
42% of 24 situations better than 64%
Mirage29
45% better than 24%
0.69 better than 25%
78.1 better than 35%
0.96 better than 24%
45% of 114 duels better than 17%
42% of 19 situations better than 63%
Ancient28
50% better than 41%
0.71 better than 32%
80.7 better than 43%
0.98 better than 30%
52% of 131 duels right on the average
56% of 16 situations better than 89%
Anubis25
36% better than 6%
0.75 right on the average
81.8 better than 54%
1.02 better than 43%
58% of 92 duels better than 84%
41% of 17 situations better than 60%
Inferno14
50% -
0.72 -
76.9 -
1.01-
44% of 55 duels -
18% of 11 situations -
Nuke7
57% -
0.78 -
83.3 -
1.11-
57% of 37 duels -
29% of 7 situations -
Cache6
50% -
0.79 -
79.9 -
1.15-
52% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How da6o- plays

Across 152 matches da6o- averages K/R 0.70, ADR 77.4 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 42 matches. In 47 of 152 matches the rating was 1.10 or higher (31%), in 67 it was below 0.90. In 133 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. da6o- loses the most ELO on Anubis (−25 ELO, win rate 36%). Things go best on Ancient (+50 ELO, win rate 50%). From match no. 5 of the day on, things go best: 60% win rate. Last 30 days: 79 matches, win rate 53%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.