d_p

Russia
On FACEIT since 2023 117 matches tracked 75 matches in 30 days
ELO ▼ 176
2,070
30-day peak: 2,347
Rank EU
#197,708
Russia #55,969 in Russia
Last updated:

How does d_p play?

Rating 1.06 K/R 0.75 ADR 78.5 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.9
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether d_p is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
26 matches · 31% win rate
Between 0:00 and 6:00 +60 ELO, win rate 40%
On Sundays +55 ELO, win rate 39%

d_p loses the most ELO on Dust 2: −4 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
68% better than 95%
0.82 better than 83%
84.5 better than 71%
1.18 better than 89%
63% of 166 duels better than 97%
48% of 29 situations better than 75%
Dust 226
31% better than 3%
0.69 better than 26%
73.6 better than 15%
0.99 better than 35%
55% of 109 duels better than 71%
36% of 22 situations better than 47%
Ancient25
32% better than 4%
0.72 better than 38%
76.3 better than 22%
0.99 better than 35%
44% of 101 duels better than 12%
53% of 19 situations better than 85%
Anubis17
41% better than 18%
0.79 better than 76%
84.4 better than 70%
1.07 better than 64%
56% of 78 duels better than 77%
64% of 11 situations better than 94%
Nuke10
30% -
0.70 -
70.4 -
1.04-
60% of 40 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d_p plays

Across 117 matches d_p averages K/R 0.75, ADR 78.5 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 44% headshots. The strongest map is Mirage with a 68% win rate in 38 matches. In 47 of 117 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 117 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. d_p loses the most ELO on Dust 2 (−4 ELO, win rate 31%). Things go best on Mirage (+85 ELO, win rate 68%). Last 30 days: 75 matches, win rate 43%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.