dToni97

Romania
98 matches tracked 21 matches in 30 days
Last updated:

How does dToni97 play?

Rating 1.03 K/R 0.74 ADR 82.1 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 18x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether dToni97 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
29 matches · 52% win rate

dToni97 loses the most ELO on Mirage: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Vertigo

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 55%
0.74 better than 58%
84.2 better than 73%
1.01 right on the average
51% of 113 duels right on the average
42% of 12 situations better than 61%
Ancient19
42% better than 28%
0.67 better than 19%
79.6 better than 41%
0.90 better than 14%
51% of 79 duels right on the average
25% of 8 situations better than 21%
Anubis18
44% better than 30%
0.80 better than 83%
85.5 better than 78%
1.11 better than 84%
54% of 72 duels better than 70%
21% of 19 situations better than 12%
Dust 218
56% better than 69%
0.70 better than 39%
77.2 better than 36%
1.02 better than 53%
45% of 56 duels better than 23%
44% of 9 situations better than 65%
Inferno7
57% -
0.81 -
81.6 -
1.18-
67% of 21 duels -
67% of 3 situations -
Cache3
100% -
0.61 -
71.7 -
0.90-
33% of 9 duels -
50% of 2 situations -
Nuke3
0% -
0.70 -
71.0 -
0.88-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dToni97 plays

Across 98 matches dToni97 averages K/R 0.74, ADR 82.1 and a rating of 1.03. Biggest strength: Utility damage per round at 5.9, better than 87% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 34 of 98 matches the rating was 1.10 or higher (35%), in 40 it was below 0.90. In 98 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. dToni97 loses the most ELO on Mirage (−27 ELO, win rate 52%). Last 30 days: 21 matches, win rate 62%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.