dRx1996

United Kingdom
On FACEIT since 2021 123 matches tracked 22 matches in 30 days
Last updated:

How does dRx1996 play?

Rating 0.94 K/R 0.69 ADR 81.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 11x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +218
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 82.6, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
25 matches · 32% win rate
In match 3 of the day +3 ELO
22 matches · 45% win rate
In match 2 of the day +27 ELO
30 matches · 40% win rate

dRx1996 loses the most ELO on Ancient: −47 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.52 · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 60%
0.77 better than 77%
87.9 better than 88%
1.06 better than 74%
48% of 171 duels better than 37%
38% of 16 situations right on the average
Anubis28
54% better than 58%
0.68 better than 29%
82.3 better than 67%
0.91 better than 20%
45% of 178 duels better than 20%
17% of 6 situations better than 7%
Ancient25
32% better than 5%
0.65 better than 13%
78.7 better than 41%
0.88 better than 11%
44% of 138 duels better than 16%
19% of 21 situations better than 8%
Mirage18
56% better than 71%
0.55 better than 1%
69.1 better than 7%
0.76 better than 1%
44% of 78 duels better than 20%
50% of 4 situations better than 81%
Inferno16
81% better than 99%
0.77 better than 78%
88.0 better than 88%
1.07 better than 73%
51% of 78 duels better than 54%
29% of 14 situations better than 24%
Nuke6
17% -
0.72 -
78.2 -
0.95-
55% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dRx1996 plays

Across 123 matches dRx1996 averages K/R 0.69, ADR 81.7 and a rating of 0.94. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 7 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Inferno with a 81% win rate in 16 matches. In 32 of 123 matches the rating was 1.10 or higher (26%), in 66 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. dRx1996 loses the most ELO on Ancient (−47 ELO, win rate 32%). Things go best on Dust 2 (+29 ELO, win rate 53%). From match no. 5 of the day on, things go best: 65% win rate, −31 ELO. Improved over the last three months: Win rate +7 pp, ELO +218. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 82.6, Headshots at 53%. Last 30 days: 22 matches, win rate 41%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.