dRn-_-
Name history of dRn-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.04).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months unchanged at 1.13. Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 86.1. Last 3 months: 83.7 (at the start 85.0). Slightly above the average (81.1).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 54% (at the start 56%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 48% (at the start 58%). Slightly below the average (50%).
Best month: September 2026 with 2,680. Last 3 months: 2,651 (at the start 2,384).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 263 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dRn-_- loses the most ELO in match 3 of the day: ±0 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Ancient
- Highest rating in a match: 2.15 · Anubis
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 263 matchesCompared with players on the same level who have at least 15 matches on the map.
How dRn-_- plays
Across 263 matches dRn-_- averages K/R 0.79, ADR 84.0 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 79% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 57 matches. In 147 of 263 matches the rating was 1.10 or higher (56%), in 63 it was below 0.90. In 186 matches with detailed stats: 56 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. dRn-_- loses the most ELO in match 3 of the day (±0 ELO, win rate 39%). Things go best in match 1 of the day (+204 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +204 ELO. Improved over the last three months: ELO +267. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 83.7. Last 30 days: 40 matches, win rate 63%, net ELO +134.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.