dNestyp

Russia
On FACEIT since 2017 330 matches tracked 62 matches in 30 days
ELO ▲ 8
2,791
30-day peak: 2,976
Rank EU ▼ 9,549 places
#18,340
Russia #5,718 in Russia
30 days · prev. #8,791 · best #7,935
Last updated:

How does dNestyp play?

Rating 0.89 K/R 0.61 ADR 69.6 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 329 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.88−0.17 · Ø 1.05 better than 2%
Pistol kills per match 2.3
Knife kills 4 in 329 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.6%).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 2.8%−1.5 pp · Ø 4.3% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 28x 4K, 0 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.56+0.25 · Ø 0.31 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, ELO at 2,976
▼ Got worse
K/R −0.07, Rating −0.12, ADR −4.8, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.60 (at the start 0.67). Well below the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
91 matches · 45% win rate
In match 2 of the day −77 ELO
54 matches · 35% win rate
Between 6:00 and 12:00 −245 ELO, win rate 40%
On Thursdays +29 ELO, win rate 39%

dNestyp loses the most ELO on Dust 2: −110 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
45% better than 20%
0.62 better than 4%
69.5 better than 4%
0.90 better than 6%
41% of 249 duels better than 5%
39% of 74 situations better than 51%
Mirage70
53% right on the average
0.58 better than 1%
68.5 better than 3%
0.86 better than 3%
40% of 206 duels better than 3%
44% of 45 situations better than 68%
Ancient68
54% better than 52%
0.60 better than 2%
71.2 better than 5%
0.89 better than 6%
47% of 182 duels better than 21%
31% of 55 situations better than 32%
Anubis47
51% better than 40%
0.61 better than 2%
68.9 better than 2%
0.91 better than 8%
50% of 103 duels better than 36%
38% of 24 situations right on the average
Nuke34
50% better than 28%
0.63 better than 3%
68.6 better than 2%
0.94 better than 11%
48% of 100 duels better than 24%
29% of 21 situations better than 25%
Inferno11
36% -
0.64 -
76.6 -
0.85-
45% of 51 duels -
67% of 9 situations -
Cache8
63% -
0.59 -
66.2 -
0.88-
42% of 19 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dNestyp plays

Across 329 matches dNestyp averages K/R 0.61, ADR 69.6 and a rating of 0.89. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 13.1 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 68 matches. In 78 of 329 matches the rating was 1.10 or higher (24%), in 170 it was below 0.90. In 257 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. dNestyp loses the most ELO on Dust 2 (−110 ELO, win rate 45%). Things go best on Anubis (+109 ELO, win rate 51%). Match no. 3 of the day goes best: 62% win rate, +57 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −4.8, Win rate −17 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,976. Last 30 days: 62 matches, win rate 50%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.