dNSpr

Germany
147 matches tracked 18 matches in 30 days
Last updated:

How does dNSpr play?

Rating 1.14 (from 97 matches) K/R 0.77 ADR 82.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.1
Knife kills 3 in 147 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 28x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Win rate +10 pp
= Stayed the same
ADR at 83.0
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
20 matches · 65% win rate
On Mirage −13 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 +2 ELO, win rate 49%
On Sundays −23 ELO, win rate 47%

dNSpr loses the most ELO on Nuke: −35 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
55% better than 57%
0.77 better than 58%
78.9 better than 33%
1.15 better than 82%
52% of 87 duels right on the average
19% of 16 situations better than 10%
Mirage26
42% better than 13%
0.82 better than 79%
87.8 better than 79%
1.24 better than 92%
53% of 102 duels better than 57%
29% of 14 situations better than 23%
Inferno23
61% better than 62%
0.70 better than 19%
76.4 better than 15%
1.05-
55% of 86 duels better than 54%
25% of 12 situations better than 19%
Nuke20
65% better than 77%
0.77 better than 54%
80.0 better than 36%
1.11 better than 66%
61% of 79 duels better than 91%
38% of 16 situations better than 44%
Cache18
56% -
0.77 -
79.7 -
1.16-
56% of 79 duels -
53% of 17 situations -
Dust 217
59% better than 74%
0.85 better than 87%
95.2 better than 94%
1.13-
76% of 21 duels better than 99%
50% of 4 situations better than 79%
Anubis7
57% -
0.78 -
83.3 -
1.02-
60% of 20 duels -
50% of 2 situations -
Overpass7
57% -
0.62 -
74.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dNSpr plays

Across 147 matches dNSpr averages K/R 0.77 and ADR 82.3; the rating across the 97 rated matches is 1.14. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 50% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 49 of 97 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 90 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. dNSpr loses the most ELO on Nuke (−35 ELO, win rate 65%). Things go best on Inferno (+40 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, +2 ELO. Improved over the last three months: K/R +0.09, Win rate +10 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 83.0. Last 30 days: 18 matches, win rate 44%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.