dEf-
Name history of dEf-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 880 players in this group, each player over up to their last 100 matches.
Opening
Strength54% of opening duels won and so clearly above the average (50%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average38% headshots and so well below the average (45%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.00 (at the start 0.94). Right on the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 84.3. Last 3 months: 82.0 (at the start 77.9). Slightly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 37% (at the start 43%). Well below the average (45%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 60%). Slightly below the average (52%).
Best month: October 2026 with 1,267.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dEf- loses the most ELO in match 1 of the day: −83 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Inferno
- Most kills in a match: 38 · Ancient
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How dEf- plays
Across 144 matches dEf- averages K/R 0.72, ADR 81.4 and a rating of 0.99. Biggest strength: Utility hit rate at 45%, better than 96% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 12% of level 6 players. Averages 15.8 kills per match with 38% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 51 of 144 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 124 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. dEf- loses the most ELO in match 1 of the day (−83 ELO, win rate 42%). Things go best on Dust 2 (+21 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, −40 ELO. Improved over the last three months: Rating +0.06, ADR +4.1. Got weaker: Headshots −6 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 26 matches, win rate 46%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.