dEYZ0N

BY
152 matches tracked
Last updated:

How does dEYZ0N play?

Rating 1.06 (from 12 matches) K/R 0.76 ADR 83.8 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 12 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 0% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 25%+14 pp better than 92%
K/D 1.08+0.05 better than 64%
Pistol kills per match 3.3
Knife kills 28 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 52%
Rounds with 3K 4.3%+0.2 pp better than 57%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 6x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 69%
Utility damage per round 3.2−0.9 better than 25%
Enemies flashed per round 0.31+0.01 better than 54%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 82.7, Headshots at 46%
▼ Got worse
Win rate −8 pp, ELO −139

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.95. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 152 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −55 ELO
25 matches · 48% wins
On Ancient −33 ELO
32 matches · 47% wins
On Anubis −26 ELO
25 matches · 60% wins

dEYZ0N loses the most ELO in match 3 of the day: −55 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Dust 2
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
47% better than 32%
0.71 better than 32%
78.0 better than 31%
0.92–
47% of 176 duels better than 24%
38% of 13 situations level
Dust 230
63% better than 86%
0.78 better than 69%
87.3 better than 80%
1.24–
60% of 163 duels better than 89%
43% of 7 situations better than 64%
Anubis25
60% better than 75%
0.77 better than 60%
82.5 better than 55%
1.05–
60% of 138 duels better than 88%
67% of 15 situations better than 96%
Mirage23
61% better than 82%
0.79 better than 71%
85.1 better than 71%
1.25–
46% of 123 duels better than 19%
36% of 14 situations better than 41%
Nuke23
57% better than 55%
0.75 better than 41%
83.1 better than 48%
0.56–
56% of 122 duels better than 66%
27% of 11 situations better than 21%
Inferno17
47% better than 25%
0.82 better than 73%
92.5 better than 85%
-
57% of 111 duels better than 66%
40% of 10 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How dEYZ0N plays

Across 152 matches dEYZ0N averages K/R 0.76 and ADR 83.8; the rating across the 12 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 19% of players on level 10. On average 16.5 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 6 of 12 matches the rating was 1.10 or higher (50%), in 3 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. dEYZ0N loses the most ELO in match 3 of the day (−55 ELO, win rate 48%). Things go best on Mirage (+4 ELO, win rate 61%). Got weaker: Win rate −8 pp, ELO −139. Unchanged in recent months: K/R at 0.74, ADR at 82.7, Headshots at 46%. Last 30 days: 7 matches, win rate 43%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.