dENZY

Moldova
On FACEIT since 2019 318 matches tracked 105 matches in 30 days
ELO ▲ 40
3,365
30-day peak: 3,532
Rank EU ▲ 564 places
#1,904
Moldova #7 in Moldova
30 days · prev. #2,468 · best #1,845
Last updated:

How does dENZY play?

Rating 1.11 K/R 0.79 ADR 83.3 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 318 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.4
Knife kills 6 in 318 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 56x 4K, 5 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.11
▼ Got worse
ADR −4.5, Headshots −2 pp, Win rate −10 pp, ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −301 ELO
53 matches · 47% win rate
On Mirage −200 ELO
89 matches · 44% win rate
On Fridays +69 ELO, win rate 49%

dENZY loses the most ELO in match 3 of the day: −301 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.50 · Ancient
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
44% better than 11%
0.83 better than 78%
87.3 better than 74%
1.13 better than 70%
56% of 486 duels better than 70%
43% of 47 situations better than 63%
Ancient84
70% better than 92%
0.83 better than 80%
87.2 better than 74%
1.17 better than 81%
53% of 483 duels right on the average
39% of 41 situations better than 51%
Anubis65
58% better than 59%
0.79 better than 67%
81.2 better than 48%
1.13 better than 71%
52% of 328 duels better than 46%
40% of 42 situations better than 53%
Dust 250
56% better than 54%
0.71 better than 27%
74.7 better than 15%
1.00 better than 25%
47% of 242 duels better than 21%
35% of 17 situations better than 38%
Nuke19
58% better than 49%
0.75 better than 41%
83.1 better than 53%
1.07 better than 45%
40% of 112 duels better than 3%
25% of 12 situations better than 17%
Cache7
29% -
0.74 -
74.5 -
1.00-
39% of 38 duels -
0% of 2 situations -
Inferno4
75% -
0.68 -
69.3 -
1.00-
80% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dENZY plays

Across 318 matches dENZY averages K/R 0.79, ADR 83.3 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Ancient with a 70% win rate in 84 matches. In 158 of 318 matches the rating was 1.10 or higher (50%), in 88 it was below 0.90. In 229 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. dENZY loses the most ELO in match 3 of the day (−301 ELO, win rate 47%). Things go best on Ancient (+467 ELO, win rate 70%). Match no. 4 of the day goes best: 62% win rate, +157 ELO. Got weaker: ADR −4.5, Headshots −2 pp, Win rate −10 pp, ELO −195. Unchanged in recent months: K/R at 0.79, Rating at 1.11. Last 30 days: 105 matches, win rate 52%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.