dELTA9_

AR
153 matches tracked 21 matches in 30 days
Last updated:

How does dELTA9_ play?

Rating 0.90 (from 82 matches) K/R 0.68 ADR 74.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

dELTA9_ wins 47 of 100 opening duels. 4 percentage points below the level 9 average (51%).

Rounds with first kill 11%+1 pp better than 62%
Opening duels won 47%−4 pp better than 19%

Clutch

Weakness
Last one alive

dELTA9_ wins 11 of 100 1v2s. 10 percentage points below the level 9 average (21%).

Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

65 of 100 kills by dELTA9_ are headshots. 17 percentage points above the level 9 average (48%).

Headshot rate 65%+17 pp better than 99%
AWP share of kills 1%−9 pp better than 7%
K/D 0.92−0.09 better than 16%
Pistol kills per match 3.4
Knife kills 2 in 153 matches

Impact

Weakness
Damage and big rounds

dELTA9_ gets exactly 2 kills in 11.2 of 100 rounds. 1.9 percentage points below the level 9 average (13.1%).

2K rounds 11.2%−1.9 pp better than 6%
3K rounds 3.6%−0.4 pp better than 33%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 11x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

29 of 100 nades by dELTA9_ deal damage or blind an enemy. 6 percentage points below the level 9 average (35%).

Utility hit rate 29%−6 pp better than 13%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.26−0.02 better than 44%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.08, ADR −7.7, ELO −170

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.64 (at the start 0.73). 0.09 below the level 9 average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +58 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.90 · Nuke
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke46
65% better than 78%
0.72 better than 36%
76.3 better than 26%
0.98 better than 30%
50% of 185 duels better than 40%
39% of 23 situations better than 49%
Ancient32
56% better than 66%
0.65 better than 11%
71.8 better than 8%
0.85 better than 4%
52% of 127 duels better than 55%
38% of 13 situations better than 53%
Inferno32
47% better than 31%
0.70 better than 33%
78.2 better than 36%
0.83 better than 3%
48% of 95 duels better than 29%
27% of 11 situations better than 27%
Cache19
32% -
0.66 -
72.8 -
0.88-
40% of 57 duels -
25% of 12 situations -
Anubis12
67% -
0.69 -
74.5 -
1.03-
48% of 64 duels -
50% of 2 situations -
Vertigo6
33% -
0.62 -
67.3 -
0.85-
42% of 19 duels -
33% of 6 situations -
Dust 24
0% -
0.61 -
70.3 -
-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dELTA9_ plays

Across 153 matches dELTA9_ averages K/R 0.68 and ADR 74.7; the rating across the 82 rated matches is 0.90. Biggest strength: Headshot rate at 65%, better than 99% of level 9 players. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 15.7 kills per match with 65% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 20 of 82 matches the rating was 1.10 or higher (24%), in 44 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Things go best on Ancient (+87 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.08, ADR −7.7, ELO −170. Unchanged in recent months: Win rate at 51%. Last 30 days: 21 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.