dELTA9_
How does dELTA9_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
AveragedELTA9_ wins 47 of 100 opening duels. 4 percentage points below the level 9 average (51%).
Clutch
WeaknessdELTA9_ wins 11 of 100 1v2s. 10 percentage points below the level 9 average (21%).
Weapons and aim
Average65 of 100 kills by dELTA9_ are headshots. 17 percentage points above the level 9 average (48%).
Impact
WeaknessdELTA9_ gets exactly 2 kills in 11.2 of 100 rounds. 1.9 percentage points below the level 9 average (13.1%).
Utility and deaths
Average29 of 100 nades by dELTA9_ deal damage or blind an enemy. 6 percentage points below the level 9 average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.77. Last 3 months: 0.64 (at the start 0.73). 0.09 below the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months: 0.90 (at the start 0.98). 0.11 below the level 9 average (1.01).
Damage per round (ADR)
Best month: May 2026 with 78.8. Last 3 months: 70.8 (at the start 78.5). 8.9 below the level 9 average (79.7).
Share of headshot kills
Best month: October 2026 with 70%. Last 3 months: 66% (at the start 64%). 18 percentage points above the level 9 average (48%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 51% (at the start 53%). 1 percentage point above the level 9 average (50%).
Best month: July 2026 with 1,955. Last 3 months: 1,785 (at the start 1,955).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 1.90 · Nuke
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How dELTA9_ plays
Across 153 matches dELTA9_ averages K/R 0.68 and ADR 74.7; the rating across the 82 rated matches is 0.90. Biggest strength: Headshot rate at 65%, better than 99% of level 9 players. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 15.7 kills per match with 65% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 20 of 82 matches the rating was 1.10 or higher (24%), in 44 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Things go best on Ancient (+87 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.08, ADR −7.7, ELO −170. Unchanged in recent months: Win rate at 51%. Last 30 days: 21 matches, win rate 48%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.