dDrippy

Egypt
On FACEIT since 2023 367 matches tracked 81 matches in 30 days
Last updated:

How does dDrippy play?

Rating 1.02 K/R 0.72 ADR 78.3 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.4
Knife kills 18 in 367 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 46x 4K, 3 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +428
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.2, Win rate at 53%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
80 matches · 56% win rate
In match 1 of the day −77 ELO
63 matches · 48% win rate
Between 6:00 and 12:00 −81 ELO, win rate 48%
On Sundays −48 ELO, win rate 42%

dDrippy loses the most ELO on Anubis: −98 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.46 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
57% better than 68%
0.76 better than 57%
83.6 better than 59%
1.07 better than 62%
53% of 431 duels better than 55%
37% of 59 situations better than 46%
Anubis80
56% better than 61%
0.70 better than 28%
76.9 better than 25%
1.01 better than 40%
47% of 300 duels better than 27%
35% of 62 situations better than 42%
Mirage70
56% better than 66%
0.69 better than 25%
74.3 better than 17%
0.99 better than 34%
53% of 249 duels better than 61%
26% of 58 situations better than 19%
Nuke42
52% better than 39%
0.72 better than 29%
76.4 better than 21%
1.00 better than 30%
48% of 169 duels better than 26%
39% of 23 situations better than 48%
Dust 232
44% better than 24%
0.75 right on the average
77.5 better than 32%
1.07 better than 60%
50% of 112 duels better than 42%
38% of 24 situations right on the average
Cache26
54% -
0.70 -
77.8 -
1.03-
47% of 86 duels -
44% of 25 situations -
Inferno17
35% better than 4%
0.64 better than 6%
75.4 better than 19%
0.88 better than 4%
44% of 75 duels better than 10%
60% of 10 situations better than 93%
Vertigo3
0% -
0.79 -
85.7 -
1.11-
75% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dDrippy plays

Across 367 matches dDrippy averages K/R 0.72, ADR 78.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Ancient with a 57% win rate in 95 matches. In 131 of 367 matches the rating was 1.10 or higher (36%), in 141 it was below 0.90. In 310 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. dDrippy loses the most ELO on Anubis (−98 ELO, win rate 56%). Things go best on Nuke (+39 ELO, win rate 52%). Improved over the last three months: ELO +428. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.2, Win rate at 53%. Last 30 days: 81 matches, win rate 49%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.