dAAspor

Russia
On FACEIT since 2024 306 matches tracked 61 matches in 30 days
ELO ▼ 88
2,678
30-day peak: 2,766
Rank EU
#27,943
Russia #7,684 in Russia
Last updated:

How does dAAspor play?

Rating 0.97 K/R 0.71 ADR 78.6 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 306 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.8
Knife kills 13 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 32x 4K, 3 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 79.2, Win rate at 50%
▼ Got worse
Headshots −9 pp, ELO −103

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Slightly below the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
48 matches · 44% win rate
In match 2 of the day +66 ELO
49 matches · 41% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 35%
On Saturdays −60 ELO, win rate 39%

dAAspor loses the most ELO on Anubis: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
51% better than 43%
0.72 better than 35%
77.9 better than 31%
1.00 better than 33%
48% of 509 duels better than 26%
35% of 48 situations better than 40%
Dust 255
51% better than 45%
0.68 better than 19%
77.1 better than 27%
0.91 better than 8%
46% of 285 duels better than 19%
24% of 17 situations better than 13%
Anubis48
44% better than 19%
0.71 better than 28%
82.1 better than 51%
0.98 better than 25%
54% of 245 duels better than 61%
25% of 20 situations better than 19%
Ancient41
54% better than 55%
0.68 better than 18%
72.6 better than 9%
0.97 better than 25%
50% of 195 duels better than 38%
40% of 25 situations better than 56%
Nuke30
40% better than 12%
0.71 better than 29%
82.8 better than 51%
0.96 better than 20%
47% of 162 duels better than 20%
43% of 23 situations better than 57%
Inferno15
67% better than 78%
0.68 better than 11%
78.8 better than 22%
0.93 better than 6%
45% of 88 duels better than 8%
38% of 8 situations better than 47%
Cache11
36% -
0.77 -
84.9 -
1.03-
47% of 57 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dAAspor plays

Across 306 matches dAAspor averages K/R 0.71, ADR 78.6 and a rating of 0.97. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 104 of 306 matches the rating was 1.10 or higher (34%), in 138 it was below 0.90. In 245 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. dAAspor loses the most ELO on Anubis (−1 ELO, win rate 44%). Things go best on Mirage (+95 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −9 pp, ELO −103. Unchanged in recent months: ADR at 79.2, Win rate at 50%. Last 30 days: 61 matches, win rate 46%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.