dAAbik

Poland
On FACEIT since 2020 102 matches tracked 29 matches in 30 days
ELO ▼ 40
2,011
30-day peak: 2,135
Rank EU
#236,873
Poland #13,741 in Poland
Last updated:

How does dAAbik play?

Rating 1.10 K/R 0.76 ADR 79.8 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 102 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.9
Knife kills 5 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 25x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.18, ADR +7.8, Win rate +4 pp, ELO +338
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 +53 ELO, win rate 51%

dAAbik loses the most ELO on Mirage: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 66%
0.76 better than 61%
81.7 better than 56%
1.13 better than 80%
58% of 77 duels better than 84%
38% of 24 situations right on the average
Dust 217
47% better than 33%
0.71 better than 36%
76.3 better than 25%
0.98 better than 32%
37% of 67 duels better than 2%
54% of 13 situations better than 86%
Anubis16
63% better than 85%
0.83 better than 88%
82.2 better than 60%
1.20 better than 92%
63% of 40 duels better than 97%
18% of 17 situations better than 10%
Ancient14
50% -
0.77 -
78.5 -
1.14-
44% of 41 duels -
38% of 16 situations -
Nuke10
80% -
0.80 -
85.4 -
1.12-
60% of 43 duels -
47% of 15 situations -
Inferno7
57% -
0.68 -
71.6 -
1.04-
87% of 15 duels -
33% of 3 situations -
Cache6
50% -
0.71 -
75.4 -
1.06-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dAAbik plays

Across 102 matches dAAbik averages K/R 0.76, ADR 79.8 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 46 of 102 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 72 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.21. dAAbik loses the most ELO on Mirage (−27 ELO, win rate 55%). Improved over the last three months: K/R +0.10, Rating +0.18, ADR +7.8, Win rate +4 pp, ELO +338. Unchanged in recent months: Headshots at 43%. Last 30 days: 29 matches, win rate 45%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.