d9vol666

Russia
On FACEIT since 2026 72 matches tracked 35 matches in 30 days
ELO ▲ 190
2,038
30-day peak: 2,087
Rank EU
#216,549
Russia #60,956 in Russia
Last updated:

How does d9vol666 play?

Rating 1.13 K/R 0.79 ADR 83.9 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Zeus kills1 in 72 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 13x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether d9vol666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +32 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 76%
0.78 better than 71%
83.6 better than 67%
1.13 better than 81%
55% of 139 duels better than 70%
35% of 23 situations better than 42%
Mirage20
65% better than 92%
0.81 better than 81%
85.6 better than 74%
1.13 better than 80%
56% of 77 duels better than 76%
58% of 19 situations better than 94%
Anubis12
42% -
0.84 -
89.5 -
1.20-
60% of 50 duels -
50% of 8 situations -
Ancient5
100% -
0.81 -
84.3 -
1.20-
56% of 16 duels -
67% of 3 situations -
Cache3
67% -
0.84 -
89.1 -
1.20-
55% of 11 duels -
0% of 1 situations -
Nuke3
67% -
0.45 -
48.5 -
0.80-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d9vol666 plays

Across 72 matches d9vol666 averages K/R 0.79, ADR 83.9 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Mirage with a 65% win rate in 20 matches. In 40 of 72 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 72 matches with detailed stats: 13 4Ks and 1 ace. Things go best on Mirage (+56 ELO, win rate 65%). Last 30 days: 35 matches, win rate 63%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.