d9d9_mit9

Samoa
On FACEIT since 2021 148 matches tracked 43 matches in 30 days
Last updated:

How does d9d9_mit9 play?

Rating 1.01 K/R 0.71 ADR 78.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 1 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 14x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp, ELO +195
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 78.3
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −61 ELO
47 matches · 45% win rate
On Anubis −4 ELO
35 matches · 43% win rate
On Saturdays ±0 ELO, win rate 39%

d9d9_mit9 loses the most ELO from match 5 of the day: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 1.83 · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 69%
0.73 better than 45%
78.9 better than 39%
1.02 better than 46%
47% of 146 duels better than 26%
35% of 31 situations better than 44%
Mirage40
55% better than 64%
0.67 better than 20%
72.9 better than 15%
0.95 better than 26%
49% of 90 duels better than 40%
47% of 32 situations better than 74%
Anubis35
43% better than 21%
0.72 better than 41%
80.6 better than 48%
1.03 right on the average
55% of 110 duels better than 71%
43% of 30 situations better than 66%
Nuke16
50% better than 36%
0.71 better than 26%
82.6 better than 51%
1.01 better than 34%
69% of 36 duels better than 99%
31% of 16 situations better than 27%
Cache6
50% -
0.78 -
87.0 -
1.14-
42% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d9d9_mit9 plays

Across 148 matches d9d9_mit9 averages K/R 0.71, ADR 78.3 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 49 matches. In 61 of 148 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. d9d9_mit9 loses the most ELO from match 5 of the day (−61 ELO, win rate 45%). Things go best in match 1 of the day (+88 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +88 ELO. Improved over the last three months: Win rate +16 pp, ELO +195. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 78.3. Last 30 days: 43 matches, win rate 58%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.