d7boshiR

Russia
144 matches tracked 83 matches in 30 days
Last updated:

How does d7boshiR play?

Rating 1.03 K/R 0.74 ADR 79.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 17x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +4 pp, ELO +433
= Stayed the same
K/R at 0.74, ADR at 79.8
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
29 matches · 45% win rate
In match 1 of the day +56 ELO
25 matches · 40% win rate
On Tuesdays +68 ELO, win rate 32%

d7boshiR loses the most ELO on Ancient: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
64% better than 87%
0.76 better than 64%
81.9 better than 57%
1.05 better than 62%
62% of 79 duels better than 95%
32% of 31 situations better than 34%
Dust 230
50% right on the average
0.70 better than 38%
75.4 better than 27%
1.00 better than 48%
56% of 81 duels better than 80%
35% of 26 situations better than 44%
Mirage30
33% better than 6%
0.73 right on the average
79.5 better than 49%
1.01 right on the average
60% of 92 duels better than 93%
43% of 21 situations better than 64%
Ancient29
45% better than 28%
0.75 better than 60%
80.3 better than 48%
1.04 better than 61%
49% of 57 duels better than 39%
36% of 28 situations better than 45%
Nuke10
60% -
0.82 -
84.4 -
1.13-
39% of 31 duels -
63% of 8 situations -
Inferno8
38% -
0.78 -
84.7 -
1.10-
61% of 18 duels -
43% of 7 situations -
Cache4
25% -
0.59 -
64.3 -
0.81-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How d7boshiR plays

Across 144 matches d7boshiR averages K/R 0.74, ADR 79.4 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 61 of 144 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. d7boshiR loses the most ELO on Ancient (−24 ELO, win rate 45%). Things go best on Anubis (+120 ELO, win rate 64%). Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +433. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.8. Last 30 days: 83 matches, win rate 48%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.