d4ve_-
Name history of d4ve_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does d4ve_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average61% headshots and so well above the average (53%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.10 (at the start 1.05). Clearly above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 82.7. Last 3 months: 81.3 (at the start 77.6). Just above the average (80.9).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 62% (at the start 60%). Well above the average (53%).
Matches won (win rate)
Best month: August 2026 with 75%. Last 3 months: 72% (at the start 55%). Well above the average (53%).
Best month: July 2026 with 3,444. Last 3 months: 3,279 (at the start 3,444).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d4ve_- loses the most ELO on Mirage: −70 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 1.93 · Nuke
- Most kills in a match: 30 · Ancient
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How d4ve_- plays
Across 122 matches d4ve_- averages K/R 0.73 and ADR 78.4; the rating across the 96 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 33 it was below 0.90. In 29 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. d4ve_- loses the most ELO on Mirage (−70 ELO, win rate 58%). Things go best on Dust 2 (+32 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp, Win rate +17 pp. Got weaker: ELO −165. Unchanged in recent months: ADR at 81.3. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.