d3uss_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 0.93 (at the start 0.96). Clearly below the average (0.99).
Damage per round (ADR)
Last 3 months: 75.8 (at the start 78.0). Slightly below the average (78.8).
Share of headshot kills
Last 3 months: 38% (at the start 37%). Well below the average (47%).
Matches won (win rate)
Last 3 months: 56% (at the start 39%). Well above the average (47%).
Last 3 months: 1,457 (at the start 997).
Rounds with first kill
1v1 clutches won
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d3uss_ loses the most ELO on Mirage: −41 ELO, 63% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Anubis
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 2.38 · Mirage
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How d3uss_ plays
Across 103 matches d3uss_ averages K/R 0.70, ADR 76.8 and a rating of 0.94. Biggest strength: Utility hit rate at 45%, better than 96% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 15.9 kills per match with 38% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 28 of 103 matches the rating was 1.10 or higher (27%), in 49 it was below 0.90. In 57 matches with detailed stats: 10 4Ks and 0 aces. d3uss_ loses the most ELO on Mirage (−41 ELO, win rate 63%). Things go best on Dust 2 (+1 ELO, win rate 46%). Match no. 1 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Win rate +17 pp, ELO +460. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 75.8, Headshots at 38%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.